Search found 154 matches

by drummyfish
09 Jul 2018, 14:45
Forum: Organisation and Planning
Topic: Official Diaspora* OpenMW account?
Replies: 12
Views: 12532

Re: Official Diaspora* OpenMW account?

I'm really captured by the idea of PeerTube - would it be okay for me to unofficially reupload some of the YT videos there? Could we license them under CC-BY-SA or something to make these things simpler? Atahualpa is in charge of the videos, right? Are you by any chance reading this, Atahualpa? Okay...
by drummyfish
05 Jul 2018, 13:10
Forum: Documentation
Topic: Images
Replies: 12
Views: 15368

Re: Images

psi29a wrote: 05 Jul 2018, 12:36 2) use an image hosting service and link to that.
I think this would be best - you know, that's how e.g. Wikipedia works. Would recommend MediaGoblin - it's free software, we could host our own instance or use an existing one.
by drummyfish
01 Jul 2018, 18:16
Forum: Content Development
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 4255

Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

Man this looks awesome - obviously very early - but I can already see the fun, I laughed when you beat those people with the battery. I dig the throw and climb features. I can see the potential. I thought you were just creating content, but you're also modifying the engine, right? Is it necessary? C...
by drummyfish
01 Jul 2018, 16:12
Forum: Feature Requests and Suggestions
Topic: Optional Vanilla Water Shader
Replies: 34
Views: 34908

Re: Optional Vanilla Water Shader

Yep, it's vanilla :)

Looking at the current water shader right now, it's a huge mess, might use some refactoring first. I might try to do it, seems like a good warmup.
by drummyfish
01 Jul 2018, 11:49
Forum: General
Topic: color saturation
Replies: 7
Views: 4150

Re: color saturation

Currently not. There's some talk about postprocessing effects which would allow this, but no one's working on it yet AFAIK. I'd personally like to see it too.
by drummyfish
30 Jun 2018, 17:56
Forum: Feature Requests and Suggestions
Topic: Optional Vanilla Water Shader
Replies: 34
Views: 34908

Re: Optional Vanilla Water Shader

In my recent 360 degree screenshots I already have the code for creating the environment cubemap. This technique has a lot of drawbacks, the cubemap cannot be rendered each frame, at least not on slower machines - in vanilla it seems to be rerendered each 20 seconds from what I've just tested - that...
by drummyfish
30 Jun 2018, 17:04
Forum: Feature Requests and Suggestions
Topic: Optional Vanilla Water Shader
Replies: 34
Views: 34908

Re: Optional Vanilla Water Shader

It's not impossible, but the only graphics guy at the moment is AnyOldName3, and he's busy with shadows. I can't compare to AnyOldName3 but I am mostly working on graphics and I worked on the water shader some time back - I'll take a look at this. I'd like to improve the current shader anyway. Not ...
by drummyfish
28 Jun 2018, 20:35
Forum: Organisation and Planning
Topic: Official Diaspora* OpenMW account?
Replies: 12
Views: 12532

Re: Official Diaspora* OpenMW account?

I also think we need an account on PeerTube. Yes, I have a thing for federated networks :)
by drummyfish
27 Jun 2018, 13:34
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 110855

Re: Post 1.0 Plans

Awesome work, I don't think I've ever written so much text... for convenient reading I've created LaTeX-rendered pdf with TOC.
by drummyfish
27 Jun 2018, 07:29
Forum: General
Topic: Original Concepts for Morrowind
Replies: 12
Views: 7485

Re: Original Concepts for Morrowind

Thanks for the link. In the past, I've only garned snippets of info on the original concept, namely to take place in the entire province, rather than just Vvardanfell, from Tamriel Rebuilt's description. Some things that stood out to me include the larger scale and the mixture of procedural generati...