It is an environment variable, meaning it is set in your command shell before running the game.
`OPENMW_PHYSICS_FPS=60.0 openmw-launcher` would launch the launcher with the default setting under the bash shell.
Search found 109 matches
- 25 Feb 2018, 14:17
- Forum: Support
- Topic: Where is OPENMW_PHYSICS_FPS located?
- Replies: 5
- Views: 9362
- 05 Feb 2018, 22:32
- Forum: Support
- Topic: Added New Mods -- MANY errors now
- Replies: 5
- Views: 6332
Re: Added New Mods -- MANY errors now
I would advise that you remove the groundcover mods, unless they have been remade for OpenMW. They were never meant to be used in game, but for use in Distant Land Generation for MGE. Unless they are the modified ones, they will impede progress, and whether or not they are modified for OpenMW, they'...
- 01 Feb 2018, 20:45
- Forum: Other Forks and Ports
- Topic: Can I mod OpenMW on android?
- Replies: 23
- Views: 25857
Re: Can I mod OpenMW on android?
The Android port is still in an early Alpha state, and not all features are accessible yet.
- 31 Jan 2018, 18:25
- Forum: General
- Topic: openMW(-OP) is on Kickstarter? Err...
- Replies: 24
- Views: 16441
Re: openMW(-OP) is on Kickstarter? Err...
Is this Halbe's project? If so, he's usually on Discord, you could probably discuss this with him there. Nope, this is TimMB's project it seems. Also, I think I remember Halbe contacting me earlier about including my textures in his modpack, so he seems to be an honest guy. Gotcha! Good to have tha...
- 31 Jan 2018, 13:33
- Forum: General
- Topic: openMW(-OP) is on Kickstarter? Err...
- Replies: 24
- Views: 16441
Re: openMW(-OP) is on Kickstarter? Err...
Is this Halbe's project? If so, he's usually on Discord, you could probably discuss this with him there.
- 19 Jan 2018, 14:45
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547264
Re: [WIP] Android port testing
I'm also impressed. It's a bit unstable, it'll sometimes crash on cell transitions (Especially transitioning from interior to exterior) Terrain texture rendering is weird with the GLESv2 renderer. Water rendering is weird with GLESv1. I feel like I'm getting somewhere between 5 and 20fps in exterior...
Re: 2018
Someone always HAS to be a kill joy. I'm personally inclined to believe Zini if he, as project lead, says that this year will probably see the release of 1.0
- 08 Jan 2018, 23:54
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 124768
Re: [patch] new fog shader
Can you post a screenshot of what the game looks like? (With UI and minimap)
EDIT: I see the problem now. The shaders need to be put in resources/shaders of the OpenMW installation, not in your home directory.
EDIT: I see the problem now. The shaders need to be put in resources/shaders of the OpenMW installation, not in your home directory.
- 08 Jan 2018, 18:06
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 124768
Re: [patch] new fog shader
Looks like what was packaged up, is in a 'Fog Shaders' directory. It's important to move the shader files in Fog Shaders/resources/shaders to the resources/shaders subdirectory of your OpenMW installation. If there is interest, I can try and see if I can get this to work with the Shadows branch too....
- 08 Jan 2018, 12:37
- Forum: General Development
- Topic: Need help testing PR #1594, which fixes controller issues
- Replies: 15
- Views: 9065
Re: Need help testing PR #1594, which fixes controller issues
Works perfectly fine with my DualShock 4 under linux, all controller buttons map and work as expected.