Search found 179 matches

by Loriel
03 Sep 2017, 00:47
Forum: General Modding
Topic: Multimark mod not working in 0.42?
Replies: 14
Views: 7544

Re: Multimark mod not working in 0.42?

Glad to hear it's now fixed - though that probably means the clashing mod is no longer working quite as intended. It would be interesting to know which is the mod that clashes, so let us know if you manage to identify it. Agreed, OpenMW is fairly tolerant of adding/removing mods. Companions do often...
by Loriel
03 Sep 2017, 00:00
Forum: General Modding
Topic: Multimark mod not working in 0.42?
Replies: 14
Views: 7544

Re: Multimark mod not working in 0.42?

Just re-tested and the intervention spells are working again now - must have been something else disabling them.

Loriel
by Loriel
02 Sep 2017, 19:21
Forum: General Modding
Topic: Multimark mod not working in 0.42?
Replies: 14
Views: 7544

Re: Multimark mod not working in 0.42?

I don't have Tamriel Rebuilt installed, so I'm using the non-TR one. It's probably worth you trying the non-TR one - if that works for you, we've narrowed down the problem. I will add TR to my testing list, and try to test the TR version of Multimark sometime soon. You have an interesting mod list t...
by Loriel
02 Sep 2017, 18:58
Forum: General Modding
Topic: Multimark mod not working in 0.42?
Replies: 14
Views: 7544

Re: Multimark mod not working in 0.42?

It's working for me, on a recent nightly for 0.42.

It appears to disable intervention effects, both almsivi and divine, but that's probably not unreasonable as a tradeoff.

What precisely is happening when you say it doesn't work?
Is there anything useful in the log?

Loriel
by Loriel
02 Sep 2017, 14:50
Forum: Documentation
Topic: RTD Procedure
Replies: 2
Views: 9957

Re: RTD Procedure

Thanks - that works.

I will add that to the wiki page - it needs something to fill the empty space!

Loriel
by Loriel
02 Sep 2017, 13:26
Forum: Documentation
Topic: RTD Procedure
Replies: 2
Views: 9957

RTD Procedure

I have made a modest start by fixing typoes and similar minor issues in the CS Manual. I raised a pull request, and Scrawl merged it. However, the "published" version hasn't updated. I raised the pull request on the main branch, but the published version appears to be based on a different ...
by Loriel
02 Sep 2017, 11:33
Forum: General Modding
Topic: Living Cities of Vvardenfell
Replies: 3
Views: 4367

Living Cities of Vvardenfell

This has already been covered on the wiki page, https://wiki.openmw.org/index.php?title=Mod_status (Expand Table 3) with problem pinpointed. Bug report #4065 prompted me to look at it. The original problem: NPC LCV Schedules 03.esp script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name &qu...
by Loriel
02 Sep 2017, 07:54
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 20313

Re: Mod Manager?

Has there been any progress on this? As people such as myself come on board because the openMW engine works just as well as the vanilla without the bugs, they will tend to be less amped to use a product that must be installed by hand. Couldn't this be built into the launcher? Can I concur with this...
by Loriel
02 Sep 2017, 07:48
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 20313

Re: Mod Manager?

Frik wrote: 04 Aug 2017, 22:29
raevol wrote: 03 Aug 2017, 21:33 For all of us running Linux, ... OpenMW is and has been the only answer for years.
+1
Not entirely true, I think - Morrowind has run fairly well on Wine for many years. But in recent years OpenMW has been a far superior solution.

Loriel
by Loriel
01 Sep 2017, 14:20
Forum: Off Topic
Topic: how to disable teleport?
Replies: 4
Views: 3354

Re: how to disable teleport?

See for example the script TribunalMain in Tribunal.esm, which disables levitation in Mournhold, and disables teleporting in certain cells.

Loriel