Search found 113 matches
- 07 Apr 2016, 23:00
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78255
Re: OpenMW 0.39.0
I agree, once OpenMW hit's v1.0 the old morrowind engine is essentially obsolete as OpenMW should support all previous mods (which aren't 'broken') and going forward there's no reason to continue using the old engine.
- 07 Apr 2016, 22:18
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78255
Re: OpenMW 0.39.0
Thanks DestinedToDie for linking me to the textures, They look amazing!!!DestinedToDie wrote:Check the first post. viewtopic.php?f=2&t=3421
I also don't get the weird lighting issues with the vivec textures so i guess it was just an issue with the mod i was using for balmora.
- 07 Apr 2016, 11:08
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78255
Re: OpenMW 0.39.0
Where can i find a download link for these textures?DestinedToDie wrote:openmwfan27 wrote:You could download Lysol´s Vivec Retexture.
- 06 Apr 2016, 23:56
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78255
Re: OpenMW 0.39.0
So, i love the new shaders in 0.39, bump maps looks really good but i'm wondering if there's an issue with specular maps or something? Attached are screenshots of balmora in 0.39 with the following texture pack: http://www.nexusmods.com/morrowind/mods/42396/ Everything looks really shiny and the col...
- 06 Apr 2016, 22:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78255
- 06 Apr 2016, 14:08
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78255
Re: OpenMW 0.39.0
Are there any targz packages available for the RC?
*k1ll *hint hint**
*k1ll *hint hint**
- 06 Apr 2016, 08:20
- Forum: General
- Topic: How do Skyrim assets look in OpenMW?
- Replies: 8
- Views: 5271
Re: How do Skyrim assets look in OpenMW?
My models have normals maps now, but they look like they don´t in OpenMW-CS. So it seems it hasn´t translated over to the OpenMW-CS. I don't think they will anyway. I think I read that such features will only slow the CS down and therefore won't be implemented. Scrawl? It could be good to have them...
- 05 Apr 2016, 22:09
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325597
Re: Elder-scrolls IV Oblivion
I'm in the camp of fork the open mw project post-1.0 and create open oblivion independent of open mw. but this all seems to be "they shoulds" and not "I will" I personally disagree. Post 1.0 when the de-hardcoding is done i think the effort is better placed into a single project...
- 05 Apr 2016, 22:02
- Forum: General
- Topic: How do Skyrim assets look in OpenMW?
- Replies: 8
- Views: 5271
Re: How do Skyrim assets look in OpenMW?
Doesn't the upcoming 0.39 release support specular, normal and bump maps? Not sure if that will translate across to OpenMW CS.
It would be good to see the assets in those screenshots rendered in-game though, maybe with a video too.
It would be good to see the assets in those screenshots rendered in-game though, maybe with a video too.
- 05 Apr 2016, 21:26
- Forum: General
- Topic: How do Skyrim assets look in OpenMW?
- Replies: 8
- Views: 5271
Re: How do Skyrim assets look in OpenMW?
Although not in-game screenshots, here's an idea of what skyrim assets look like in OpenMW CS:
viewtopic.php?f=3&t=3017&start=70
viewtopic.php?f=3&t=3017&start=70