Search found 68 matches

by onionland
18 Sep 2015, 21:48
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186194

Re: OpenMW 0.37.0 (?)

Hello, for the first time in a while,

I'm siding with releasing 0.37 sooner rather than later, I haven't been checking in on how things are progressing in the git, but from the perspective of a regular enthusiast I believe that we need something make us return from our summer lull. :D
by onionland
26 Jul 2015, 13:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156037

Re: OpenMW Game Template

@sandstranger: thanks man! :D Do you see anything... feel free to make screenshots, it is beth IP free. ;) Oh yeah, that is true, which means we can finally give sandstranger the credit that he is due :) On a sidenote you should work with sandstranger to keep the compression method of the template ...
by onionland
16 Jul 2015, 20:53
Forum: General
Topic: General asset questions
Replies: 49
Views: 36862

Re: General asset questions

Speaking of features for the editor, I believe psi was working on implementing map importing from file into the editor some time ago. It is a feature I personally has been waiting for, although I have to admit that I haven't checked up on it in some time. Would you mind telling me the status of that...
by onionland
12 Jun 2015, 02:09
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 105962

Re: Alpha blending problem

can anybody provide a apk for this game? I have an Nvidia Shield Portable and would love to test this but building from github is just beyond my understanding so if anybody could provide an apk I would really appreciate it Hello deathblade, I would first like to clarify that openmw isn't a game, bu...
by onionland
26 Apr 2015, 17:43
Forum: Feature Requests and Suggestions
Topic: Reworking Percent-Based Spell Effects
Replies: 10
Views: 5431

Re: Reworking Percent-Based Spell Effects

Putting some more thought into this, clearly the solution is to turn all spell effects into scripts, so that they can be freely changed, and so that new spell effects can be added effortlessly. I don't think that the way effects are calculated is stored with the individual spells, as it is a part t...
by onionland
26 Apr 2015, 05:54
Forum: Feature Requests and Suggestions
Topic: Reworking Percent-Based Spell Effects
Replies: 10
Views: 5431

Re: Reworking Percent-Based Spell Effects

Whilst in a way being a part of the Morrowind experience, the spell system really is broken. :lol: I like the idea of changing how spells and effects are computed, let's hope that Zini or someone else with big plans for post 1.0 pops up to tell us if there are any plans to make that de-hardcoded in ...
by onionland
13 Apr 2015, 21:29
Forum: Off Topic
Topic: them feels
Replies: 31
Views: 16005

Re: them feels

Pop000100 wrote:we should eat onions in remembrance.
Please don't.
by onionland
13 Apr 2015, 07:16
Forum: General
Topic: FAQ updates?
Replies: 2
Views: 2082

Re: FAQ updates?

What technologies does OpenMW/OpenCS use? Perhaps we should change OGRE with OpenSceneGraph now? Or maybe some explanation of what is going on? There is no point really, though the switch to OSG is very exciting, it will most likely just be confusing for newcomers since there will be a good few mor...
by onionland
12 Mar 2015, 22:02
Forum: General Development
Topic: Documenting bugs
Replies: 2
Views: 2012

Re: Documenting bugs

That is nice to know that the workarounds are now being tracked in a clear manner, workarounds are never fun, but the page itself was a fun read though. :D
by onionland
25 Feb 2015, 06:32
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 58321

Re: Ashes of Apocalypse

I'm sorry to be a bit of a bummer, but is it really wise to showcase AoA on mobile platforms as long as it contains any form of bethesda content? As far as I understand AoA still relies on assets such as skeletons and animation from Morrowind. Don't get me wrong, I, as much as anyone else, would lov...