Welp, here's a screenshot of what happens when I hit new with fallback BSA-s.
http://i.imgur.com/N7xAa93.png
Obviously don't want the Bethesda stuff in there. However without fallback BSA-s the game crashes on clicking New.
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- 25 Jul 2015, 17:33
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
- 25 Jul 2015, 12:56
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
Some tips: * if you do run from the launcher, you can safely ignore the "Could not find the Data Files location". I get that too, but doesn't stop me from hitting cancel and then selecting openmw-template.omwgame and launching it. Actually I get this: http://i.imgur.com/ypR5G7w.png If I h...
- 25 Jul 2015, 11:02
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
Ok, there must be something obvious I'm missing here. http://i.imgur.com/ltxyK5j.png data="C:\OpenMWGame\openmw-template" Line is at fault. If I change it to the original one which points to data="C:\Bethesda Softworks\Morrowind\Data Files" my game loads fine and I can go into ne...
- 25 Jul 2015, 10:15
- Forum: Off Topic
- Topic: This totally went under my radar
- Replies: 0
- Views: 2077
This totally went under my radar
So anyone who's a fan of DMC 3 might have been disappointed with DMC 4 not featuring Vergil at all. A few months ago this came out: https://www.youtube.com/watch?v=2ys1TWOKK3k And I only foundd it by accident. I didn't even care about Trish and Lady, but their movesets also look good. This'll probab...
- 25 Jul 2015, 08:13
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
We will see. I will test first animations with 3 fingers, then add 1 more finger to see if the engine complains. Indeed, I'd rather have both skeletons identical. If everything goes perfectly, then maybe we can even drop the Bethesda skeleton naming and make our own custom skeleton with no oddities ...
- 24 Jul 2015, 20:17
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
Now for some serious weirdness. Upon converting to nif file, some bones are moved to align with other bones, and some bones disappear off the face of Nifskope's viewport. I was initially very frightened, but I tested this for a good few hours and noticed that if I import only the skeleton of my drag...
- 24 Jul 2015, 14:16
- Forum: Feature Requests and Suggestions
- Topic: Bounding box/collision flexibility for animated models
- Replies: 2
- Views: 2810
Bounding box/collision flexibility for animated models
So when you want to give an animated creature collision in Morrowind, you simply make a bounding box around it. However this has some limits that become more and more noticeable when making bigger creatures. Let's say I make a huge dragon with wings. Now I add the bounding box... which has to cover ...
- 24 Jul 2015, 13:18
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
Psi can you upload your OpenMW build and pm me the link? Otherwise we might be going back and forth for a while. Edit: In addition to 3 fingers there is some further weirdness. For now I'm going to recreate it. Edit2: Skeleton is done! Awaiting upload link so I can test if it crashes in Psi's templa...
- 24 Jul 2015, 12:52
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
Edit: Maybe I should also mention Base_Anim has only 3 fingers, Base_Anim1st has 5. Edit2: I think Base_Anim1st is used for animations for when you're holding a weapon. I think...
So the answer to your question psi is that it does contain base animations, just not all of them.
So the answer to your question psi is that it does contain base animations, just not all of them.
- 24 Jul 2015, 10:06
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156342
Re: OpenMW Game Template
I'm starting work on the anim nifs today. Expect a minimum of 2 days before it's ready.