I want to do unit testing for OpenMW. I'm look at the documentation already.
I'm a quality assurance guy and have a big interest in this project.
I've recognized a few candidates such as mwworld/timestamp.cpp
Any veterans of the project want to suggest where I should start?
Search found 384 matches
- 24 Feb 2014, 23:27
- Forum: Join the team
- Topic: Unit Testing
- Replies: 1
- Views: 2505
- 10 Dec 2013, 05:28
- Forum: General Development
- Topic: Code Quality Issues
- Replies: 13
- Views: 33173
Re: Code Quality Issues
I've looked at a bit of the code and it definitely needs a bit more focus on maintainability/documentation. But I did find this: zinnschlag 3 years ago implemented take action cell.hpp /// Make the cell visible. Load the cell if necessary. virtual void show() = 0; /// Remove the cell from rendering,...
- 10 Dec 2013, 05:06
- Forum: Join the team
- Topic: Code reviews?
- Replies: 1
- Views: 2807
Code reviews?
Does anyone conduct code reviews? I have good experience with C++ and have lots of experience with my job as a QA agent.
Lets ensure quality/documented code!
Lets ensure quality/documented code!
- 10 Dec 2013, 04:48
- Forum: Feature Requests and Suggestions
- Topic: Multiplayer?
- Replies: 45
- Views: 24915
Re: Multiplayer?
My thoughts on Multiplayer: I believe Multiplayer as a feature should be implemented into OpenMW at some point. It should have a client/server design. But, in no way should the Multiplayer feature change anything about Morrowind. Think of basic "Multiplayer" as inviting a guest into your g...