Search found 225 matches
- 15 Feb 2021, 11:14
- Forum: General Modding
- Topic: Children of Morrowind crashes OpenMW
- Replies: 0
- Views: 3121
Children of Morrowind crashes OpenMW
Running OpenMW 0.46.0 on Xubuntu 20.04. Children of Morrowind crashes OpenMW. Here's the crash log: *** Fatal Error *** Segmentation fault (signal 11) Address: (nil) System: Linux ~ 5.4.0-65-generic #73-Ubuntu SMP Mon Jan 18 17:25:17 UTC 2021 x86_64 Executing: gdb --quiet --batch --command=/tmp/gdb-...
- 21 Oct 2020, 09:48
- Forum: General Modding
- Topic: OpenHUD, is there a way to install this without root?
- Replies: 27
- Views: 22966
Re: OpenHUD, is there a way to install this without root?
/usr/share/games/openmw/ is located within the root file system, so normally, you cannot modify this directory, not without giving your root password. I don't feel comfortable doing that. It's a personal taste of mine that I don't install stuff from third-parties into the root directory. The root d...
- 21 Oct 2020, 06:42
- Forum: General Modding
- Topic: OpenHUD, is there a way to install this without root?
- Replies: 27
- Views: 22966
Re: OpenHUD, is there a way to install this without root?
The first thing to say is that you don't quite understand what the advice about root access is about. You should always limit the programs you permit root access to, as they can modify your entire system, including system-critical files, which are and should be untouchable otherwise. This isn't par...
- 20 Oct 2020, 05:47
- Forum: General Modding
- Topic: OpenHUD, is there a way to install this without root?
- Replies: 27
- Views: 22966
OpenHUD, is there a way to install this without root?
Running Lubuntu 18.04. OpenHUD - https://www.nexusmods.com/morrowind/mods/48893 OpenHUD is a pluginless HUD replacer for OpenMW (0.46+). Here's a screenshot: https://staticdelivery.nexusmods.com/mods/100/images/48893/48893-1601616310-2075948134.png Here's a comment from TaxAkla on how to install thi...
- 13 Oct 2020, 05:21
- Forum: General
- Topic: There exists a branch of OpenMW that is able to load assets from Oblivion's data files
- Replies: 3
- Views: 3100
Re: There exists a branch of OpenMW that is able to load assets from Oblivion's data files
That's pretty cool.
Does that mean that one day we can have Oblivion-style combat animation and other such animation in OpenMW in the future and maybe a compass similar to Oblivion also?
Does that mean that one day we can have Oblivion-style combat animation and other such animation in OpenMW in the future and maybe a compass similar to Oblivion also?
- 13 Oct 2020, 01:10
- Forum: General
- Topic: There exists a branch of OpenMW that is able to load assets from Oblivion's data files
- Replies: 3
- Views: 3100
There exists a branch of OpenMW that is able to load assets from Oblivion's data files
I was browsing through UESP when I found this interesting little tidbit: https://en.uesp.net/wiki/Oblivion:Linux ... re_methods
Can someone explain this. Thanks.There exists a branch of OpenMW that is able to load assets from Oblivion's data files.
- 12 Sep 2020, 07:02
- Forum: Support
- Topic: OpenMW 0.46.0 Ghostfence Bug
- Replies: 4
- Views: 2191
Re: OpenMW 0.46.0 Ghostfence Bug
You are right, it works after disabling the replacer, however, I've used this replacer in the past with OpenMW and it had worked before, but now no more.
Here's the replacer: https://www.nexusmods.com/morrowind/mods/43316
Here's the replacer: https://www.nexusmods.com/morrowind/mods/43316
- 12 Sep 2020, 04:11
- Forum: Support
- Topic: OpenMW 0.46.0 Ghostfence Bug
- Replies: 4
- Views: 2191
Re: OpenMW 0.46.0 Ghostfence Bug
Here's a video of the bug: https://www.dailymotion.com/video/x7w56mn
- 12 Sep 2020, 03:46
- Forum: Support
- Topic: OpenMW 0.46.0 Ghostfence Bug
- Replies: 4
- Views: 2191
OpenMW 0.46.0 Ghostfence Bug
I'm running OpenMW 0.46.0 on Lubuntu 18.04. You can pass through the Ghostfence forcefield. Here is openmw.log: Crash handler installed Loading config file: /etc/openmw/openmw.cfg Loading config file: /home/~/.config/openmw/openmw.cfg OpenMW version 0.46.0 Using default (English) font encoding. OSG ...
- 04 Sep 2020, 02:51
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70788
Re: Julan Ashlander Companion
Actually most teleport problems should have been fixed in 0.46.0. I've tested the mark and recall spells with Julan with 0.46.0 and these are the results: I'm inside Ghostgate, Tower of Dusk, I did a Mark, then I did a Divine Intervention which took me to Buckmoth Legion Fort, which Julan followed ...