Search found 237 matches

by Jemolk
28 Mar 2019, 16:12
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 24
Views: 13531

Re: Morrowind “Oral History”

Honestly, I'd say the major problems and PR disasters with FO76 are less the bugs, and more things like sending people nylon bags when they promised canvas ones. And how apparently pathetic the design is. And not all of us are unconcerned about bugs that don't hose us in particular. I was pretty dam...
by Jemolk
28 Mar 2019, 15:39
Forum: General
Topic: [QUESTION] Mod Guide
Replies: 8
Views: 7427

Re: [QUESTION] Mod Guide

Bandits cheerfully greeting me walking into their cave hideout isn't what I signed up for when I installed a levelling mod. I love the idea. The fact that everything wants to murder you in the morrowind with total disregard for it's own life is just stupid. Now I would just want a way to convince t...
by Jemolk
28 Mar 2019, 04:08
Forum: General
Topic: [QUESTION] Mod Guide
Replies: 8
Views: 7427

Re: [QUESTION] Mod Guide

I actually quite like vanilla Morrowind combat, so I have no idea which of the always-hit mods would be preferred. My main gripe with it is that there are no dodge animations to give actual visual feedback when you miss. I'd love to make a mod that has enemies you miss duck back and to the side for ...
by Jemolk
26 Mar 2019, 16:31
Forum: General Modding
Topic: Sotha Sil Expanded
Replies: 46
Views: 47206

Re: Sotha Sil Expanded

'else if' operator no longer breaks compilation and stuff after else is simply ignored like in vanilla, so the pipe fall script and interiors of illusion script will finally just work. So the three compatibility issues I'm aware of that are left and should be resolved are these: 1. Stray quote mark...
by Jemolk
13 Mar 2019, 03:31
Forum: General Development
Topic: Config/Launcher discussion (or: One guy wants some things)
Replies: 21
Views: 13732

Re: Config/Launcher discussion (or: One guy wants some things)

Since this has seen renewed discussion, I'll contribute my two cents -- as a mod user, albeit an advanced mod user hoping to eventually become a mod maker, I would vastly prefer separating content from resources. A way to set the order of folder loads in a GUI in much the same way as rearranging plu...
by Jemolk
27 Feb 2019, 17:09
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 17227

Re: Changing Character Appearance

That's... utterly horrid! :shock: It also doesn't make sense... resetting stats and wiping spells seems like something that one has to go out of their way to implement. Why can't appearance simply... not affect anything? At least after the character was already created? Because setting up your char...
by Jemolk
25 Feb 2019, 17:35
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 17227

Re: Changing Character Appearance

Just for the record, there's a far, far worse problem than reseting your attributes and skills -- showracemenu also wipes your spell list. So custom spells are just gone and need to be made again, base spells need to be bought again, and abilities given as quest rewards, such as Almalexia's rewards ...
by Jemolk
16 Feb 2019, 08:36
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 175280

Re: Lysol's normal mapped texture packs

So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edge...
by Jemolk
14 Feb 2019, 21:53
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 7366

Re: An Open Letter to the OpenMW devs

Out of curiosity, which features are you most eager about? Of the ones that are already expected, LUA support. Definitely LUA support. That's the single biggest one. Right now, I'm actually fairly certain that the things I was thinking wouldn't be able to be managed involved mistakes on my part, an...
by Jemolk
14 Feb 2019, 02:34
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 44534

Re: Fix The Lady Lover and Steed Birthsigns

In my opinion, Issue #1751 is a perfect example of a case where OpenMW should definitely offer an option to have either behaviour , as there are clearly people with different preferences. To summarise: There are obviously people who believe that Vanilla Behaviour of Abilities is better. There are r...