Search found 237 matches
- 28 Mar 2019, 16:12
- Forum: Off Topic
- Topic: Morrowind “Oral History”
- Replies: 24
- Views: 13531
Re: Morrowind “Oral History”
Honestly, I'd say the major problems and PR disasters with FO76 are less the bugs, and more things like sending people nylon bags when they promised canvas ones. And how apparently pathetic the design is. And not all of us are unconcerned about bugs that don't hose us in particular. I was pretty dam...
- 28 Mar 2019, 15:39
- Forum: General
- Topic: [QUESTION] Mod Guide
- Replies: 8
- Views: 7427
Re: [QUESTION] Mod Guide
Bandits cheerfully greeting me walking into their cave hideout isn't what I signed up for when I installed a levelling mod. I love the idea. The fact that everything wants to murder you in the morrowind with total disregard for it's own life is just stupid. Now I would just want a way to convince t...
- 28 Mar 2019, 04:08
- Forum: General
- Topic: [QUESTION] Mod Guide
- Replies: 8
- Views: 7427
Re: [QUESTION] Mod Guide
I actually quite like vanilla Morrowind combat, so I have no idea which of the always-hit mods would be preferred. My main gripe with it is that there are no dodge animations to give actual visual feedback when you miss. I'd love to make a mod that has enemies you miss duck back and to the side for ...
- 26 Mar 2019, 16:31
- Forum: General Modding
- Topic: Sotha Sil Expanded
- Replies: 46
- Views: 47206
Re: Sotha Sil Expanded
'else if' operator no longer breaks compilation and stuff after else is simply ignored like in vanilla, so the pipe fall script and interiors of illusion script will finally just work. So the three compatibility issues I'm aware of that are left and should be resolved are these: 1. Stray quote mark...
- 13 Mar 2019, 03:31
- Forum: General Development
- Topic: Config/Launcher discussion (or: One guy wants some things)
- Replies: 21
- Views: 13732
Re: Config/Launcher discussion (or: One guy wants some things)
Since this has seen renewed discussion, I'll contribute my two cents -- as a mod user, albeit an advanced mod user hoping to eventually become a mod maker, I would vastly prefer separating content from resources. A way to set the order of folder loads in a GUI in much the same way as rearranging plu...
- 27 Feb 2019, 17:09
- Forum: Support
- Topic: Changing Character Appearance
- Replies: 19
- Views: 17227
Re: Changing Character Appearance
That's... utterly horrid! :shock: It also doesn't make sense... resetting stats and wiping spells seems like something that one has to go out of their way to implement. Why can't appearance simply... not affect anything? At least after the character was already created? Because setting up your char...
- 25 Feb 2019, 17:35
- Forum: Support
- Topic: Changing Character Appearance
- Replies: 19
- Views: 17227
Re: Changing Character Appearance
Just for the record, there's a far, far worse problem than reseting your attributes and skills -- showracemenu also wipes your spell list. So custom spells are just gone and need to be made again, base spells need to be bought again, and abilities given as quest rewards, such as Almalexia's rewards ...
- 16 Feb 2019, 08:36
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175280
Re: Lysol's normal mapped texture packs
So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edge...
- 14 Feb 2019, 21:53
- Forum: General
- Topic: An Open Letter to the OpenMW devs
- Replies: 11
- Views: 7366
Re: An Open Letter to the OpenMW devs
Out of curiosity, which features are you most eager about? Of the ones that are already expected, LUA support. Definitely LUA support. That's the single biggest one. Right now, I'm actually fairly certain that the things I was thinking wouldn't be able to be managed involved mistakes on my part, an...
- 14 Feb 2019, 02:34
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44534
Re: Fix The Lady Lover and Steed Birthsigns
In my opinion, Issue #1751 is a perfect example of a case where OpenMW should definitely offer an option to have either behaviour , as there are clearly people with different preferences. To summarise: There are obviously people who believe that Vanilla Behaviour of Abilities is better. There are r...