Search found 207 matches
- 29 Mar 2014, 01:40
- Forum: General
- Topic: Future plans
- Replies: 5
- Views: 4533
Re: Future plans
No, it's not your fault, it's a valid question, and should probably be in the faq
- 29 Mar 2014, 00:50
- Forum: General
- Topic: Future plans
- Replies: 5
- Views: 4533
Re: Future plans
Note: Can someone add this answer to the FAQ page? Because this is definitely a frequently asked question. No, the OpenMW team has no plans to support any other Bethesda games as part of the OpenMW engine. It is possible that someone might use OpenMW as a base to make such an engine in the future, b...
- 27 Mar 2014, 00:11
- Forum: Off Topic
- Topic: Multithreading Oblivion
- Replies: 7
- Views: 6043
Re: Multithreading Oblivion
Basically just no
That sort of thing is nontrivial and is decided by the architecture of the whole program, you can't just hack it on afterwards
That sort of thing is nontrivial and is decided by the architecture of the whole program, you can't just hack it on afterwards
- 26 Mar 2014, 10:28
- Forum: Off Topic
- Topic: Oculus Rift purchased by Facebook
- Replies: 20
- Views: 10441
Re: Oculus Rift purchased by Facebook
I wonder how this will affect the rifts pr. pretty much everyone I've talked to about this has rected EXTREMELY negatively
- 26 Mar 2014, 00:20
- Forum: Off Topic
- Topic: Oculus Rift purchased by Facebook
- Replies: 20
- Views: 10441
- 26 Mar 2014, 00:04
- Forum: Organisation and Planning
- Topic: Moving openmw off zinis github
- Replies: 39
- Views: 23901
Re: Moving openmw off zinis github
Can put a note in your branches readme to tell people to go to the new one
- 24 Mar 2014, 23:16
- Forum: Off Topic
- Topic: Kingdom Come: Deliverance
- Replies: 7
- Views: 4509
Re: Kingdom Come: Deliverance
Backed em for enough to get a boxed copy, looks amazing
Re: Oblivion
Mod Managers for Oblivion are a must for anyone doing moderate to heavy modding, IMO, but it does still require an eye for improperly packaged mods. A number of mods weren't packaged in a way that Wrye Bash likes (particularly early ones, or those that provided multiple sub-packs/modules, as BAIN w...
Re: Oblivion
Configurability is no excuse for bad ui
It being a hobby project, and you not being arsed making a better ui... that I can deal with
It being a hobby project, and you not being arsed making a better ui... that I can deal with
Re: Oblivion
Wrye bash is fucking unusable...
Slow as shit, lags on changing tab, and the ui design...
Slow as shit, lags on changing tab, and the ui design...