Search found 51 matches
- 27 Feb 2015, 16:41
- Forum: General Development
- Topic: OSG port roadmap and design plans
- Replies: 76
- Views: 58329
Re: OSG port roadmap and design plans
Very nice, seems like you have it all planned out already ;) Looking forward to the performance improvements, since I'm still stuck with my stupid laptop. :mrgreen: I'll make sure to start testing as soon as it's ready. I will be curious about the performance, and also the loading times, and it doe...
- 27 Feb 2015, 09:49
- Forum: General Development
- Topic: OSG port roadmap and design plans
- Replies: 76
- Views: 58329
Re: OSG port roadmap and design plans
this is certainly exciting, and looks like your making good progress, would be interesting to test the build as soon as its playable. the loading time improvements sounds really cool, and also performance should certainly be good, (hoping that GL rendering will be on par or better to what directx is...
- 25 Feb 2015, 16:00
- Forum: General Development
- Topic: Ashes of Apocalypse
- Replies: 127
- Views: 58578
Re: Ashes of Apocalypse
I thought both ogre and OSG builds will be maintained for a while? but then again, I think it could end up been a big headache to maintain both builds and OS variants at the same time. maybe have a bug tracker for both builds types if both ogre and OSG will be maintained? still, maybe dropping all s...
- 24 Feb 2015, 21:01
- Forum: Organisation and Planning
- Topic: OpenMW 0.36.0
- Replies: 123
- Views: 67225
Re: OpenMW 0.36.0
I was saying that as a joke, and just really saying that this project deserves full support and better then many full priced so called titles out there. still, 0.35 is really stable so far, (apart from one issue that been fixed) so a bit of a delay isn't too bad for this, as it this game has quality...
- 24 Feb 2015, 20:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.36.0
- Replies: 123
- Views: 67225
Re: OpenMW 0.36.0
as long as its not delayed too long, like a certain game from Rockstar (GTA V)
but anyway, you all making good progress, and 0.35 has been a real joy to play!
but anyway, you all making good progress, and 0.35 has been a real joy to play!
- 24 Feb 2015, 18:41
- Forum: Support
- Topic: crash to desktop when water walking west of vivec
- Replies: 2
- Views: 1594
Re: crash to desktop when water walking west of vivec
that was quick, so nice work on fixing it, (whatever it was)
- 24 Feb 2015, 16:51
- Forum: Support
- Topic: crash to desktop when water walking west of vivec
- Replies: 2
- Views: 1594
crash to desktop when water walking west of vivec
I don't know how serious this is, but I guess it could be classed as a minor issue, but not sure. basically, the game would crash to desktop (repeatable) if I water walk west, past Mudan Grotto http://mwmap.uesp.net/?centeron=Mudan+Grotto granted there is nothing west beyond that point, (not tried s...
Re: Rumors?
isn't the other reason to switch from ogre is because of ogre's poor opengl performance? unless ogre 2 really improves that, then that is another reason to switch.
- 14 Feb 2015, 18:14
- Forum: Support
- Topic: Falling through scenery
- Replies: 5
- Views: 3283
Re: Falling through scenery
I also can't reproduce this either.
- 13 Feb 2015, 20:16
- Forum: Infrastructure
- Topic: bugtracker login issues
- Replies: 8
- Views: 6261
Re: bugtracker login issues
I guess I was blind, didn't see that I had one t instead of two, oh well, it works now, I normally have two ts in my name, I guess I mistyped, but its not a problem, sorry for the hassle, but I can login at least.