Search found 18 matches
Re: WINE help
That's the trouble. Aptitude wants me to remove 66 packages, including xserver ones. I'm worried my system will break if I do this. Is it safe to proceed with this?
Re: WINE help
When I try to install lib1-nvidia-glx it introduces a bunch of conflicts. How do I find the correct package and have them side-by-side? Thanks
WINE help
I realise there are more specialised places to ask this, but this forum has been supportive so far so here goes. Whenever I try to run a 3d application on WINE (Debian Stretch) I get this: 0009:err:wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object file: No such file or dire...
- 26 Nov 2019, 22:34
- Forum: Join the team
- Topic: Application with a feature to add: AzimuthFE
- Replies: 2
- Views: 6620
Re: Application with a feature to add: AzimuthFE
Thanks! My username on Discord is the same as here if you could send me an invite.
Pity about the attribute thing. Oh well, guess I'll get to enjoy the functionality a little early In any case I'm looking forward to working with everyone!
Pity about the attribute thing. Oh well, guess I'll get to enjoy the functionality a little early In any case I'm looking forward to working with everyone!
- 26 Nov 2019, 19:48
- Forum: Join the team
- Topic: Application with a feature to add: AzimuthFE
- Replies: 2
- Views: 6620
Application with a feature to add: AzimuthFE
Hello, I'm a C/C++ coder who only discovered openMW. After reading the guidelines I have put together a new feature: the ability to see how many skill increases have been gained per attribute since the last level up (e.g. gaining 2 spear levels with show 'Endurance: 2' in the level progress tooltip)...
- 24 Nov 2019, 02:45
- Forum: Support
- Topic: How does the position attribute work?
- Replies: 0
- Views: 1360
How does the position attribute work?
I'm currently messing with the level progress tooltip and I would like to know how the four numbers in the "position" attribute of the layout xml relate to the position within the tooltip. I have added an AutoSizedTextBox to the tooltip and would like to move the new text downward (it's cu...
- 23 Nov 2019, 02:14
- Forum: Support
- Topic: [Solved] How is the "Level Progress" tooltip created?
- Replies: 2
- Views: 1152
Re: How is the "Level Progress" tooltip created?
Thank you! Found it at last.
- 22 Nov 2019, 03:21
- Forum: Support
- Topic: [Solved] How is the "Level Progress" tooltip created?
- Replies: 2
- Views: 1152
[Solved] How is the "Level Progress" tooltip created?
I'm just messing around with the code right now, trying to figure out how to add things to the level progress tooltip. Unfortunately I can't figure out how it is made. In tooltips.cpp I see: static void createSkillToolTip(MyGUI::Widget* widget, int skillId); static void createAttributeToolTip(MyGUI:...