Search found 179 matches

by Loriel
14 Aug 2017, 19:58
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14899

Re: Partner Mods

jirka642 wrote: 14 Aug 2017, 19:31 Just tested this a bit more.
<snip>
- teleporting from exterior to interior cell also doesn't work
Known restriction in Vanilla MW - I think use of MWSE is the usual workaround.

Loriel
by Loriel
14 Aug 2017, 17:46
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14899

Re: Partner Mods

My experiences were rather better. The one restriction was that companions would usually not teleport from an interior cell to an exterior one. It did work occasionally, but usually not. I don't recall this restriction in vanilla MW, but it's a long time since I played it. Teleporting from one exter...
by Loriel
13 Aug 2017, 23:56
Forum: General
Topic: script life cycle
Replies: 11
Views: 8851

Re: script life cycle

Actually, it had like ten near-identical copies of the same script with different IDs, and only the first had kept its source code, with the text file explaining how to recreate the source code for the other scripts if you wanted to change stuff and recompile. What does this mean in OpenMW terms? I...
by Loriel
13 Aug 2017, 10:46
Forum: General
Topic: i need help
Replies: 5
Views: 2842

Re: i need help

download notepad plus.. easier to edit cfg files Whilst I agree that Notepad plus is an excellent tool for this purpose, the OP is a Mac user, and Notepad plus is Windows-only. I'm not a Mac user, so I can't confirm this, but I think there should be an application called TextEdit on the Mac which s...
by Loriel
10 Aug 2017, 07:06
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 49
Views: 67503

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I found an issue when using the mod in a multi-player server. I know it's a odd request and I don't really know if this can be fixed, or if it's worth the effort since multiplayer is in early stages, but just wanted to report it. Thing is the configuration popup appears during character creation me...
by Loriel
09 Aug 2017, 09:28
Forum: Editor Development
Topic: Unchecking "Auto Calc" flag changes certain values
Replies: 2
Views: 4493

Re: Unchecking "Auto Calc" flag changes certain values

I confirm the faulty behaviour is still present, and have responded with further details.

Loriel
by Loriel
12 Jul 2017, 07:49
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 171945

Re: OpenMW 0.42.0

openmwfan wrote: 12 Jul 2017, 02:26 Where can i download the RC builds?
Download details at viewtopic.php?f=20&t=4058&start=93

Loriel
by Loriel
26 Jun 2017, 20:57
Forum: Content Development
Topic: How do I create a new book with new content?
Replies: 7
Views: 5462

Re: How do I create a new book with new content?

Yep, that's the problem; I'm using 0.41.0 since that is the latest stable version, and that lacks the option to edit the contents of a book. I was hoping to stick with stable releases, but I guess I'll have to try a nightly if I want to be able to edit a book. 0.42 RC1 might be a suitable compromis...
by Loriel
25 May 2017, 15:18
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 49
Views: 67503

Re: Natural Character Growth and Decay - An OpenMW Leveling

Testing it at the moment (initial version) and looking good so far - I think I've just achieved my first 100+ attribute.

Minor suggestion - notify attribute rises, as well as skill rises.

Loriel
by Loriel
25 May 2017, 15:15
Forum: Content Development
Topic: How to make Intelligence appealing to non-mages?
Replies: 10
Views: 6966

Re: How to make Intelligence appealing to non-mages?

A couple more possibilities -

Training could be cheaper with high intelligence

Skill books could be dependent on intelligence - if you can't read you aren't going to learn much from them. Either chance of failing, or minimum intelligence required (perhaps price-related).

Loriel