Search found 23 matches
- 26 Jan 2019, 22:02
- Forum: Off Topic
- Topic: Gaming mouse
- Replies: 20
- Views: 19133
Re: Gaming mouse
Can someone help me choose a best gaming mouse? It will be better if it is a four button mouse. I have been using Corsair M65 PRO and done with it. Please suggest asap! What don't you like about your Corsair? I don't really have anything much to add to this conversation, but it would be good to kno...
- 16 Jan 2019, 12:16
- Forum: Other Forks and Ports
- Topic: android/color OS fatal crash
- Replies: 1
- Views: 1999
Re: android/color OS fatal crash
HI Jaykobi,
Did you rename the "Data Files" folder to "Data-Files" or something similar containing no spaces?
Did you rename the "Data Files" folder to "Data-Files" or something similar containing no spaces?
- 16 Jan 2019, 11:58
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322482
Re: Android part 2
I assume you want to debug OpenMW (and not the java wrapper). It's explained in https://github.com/xyzz/openmw-android#debugging-native-code, you have to use console gdb. While android studio has some support for native code debugging I've never used it myself so no idea how well it works or what y...
- 16 Jan 2019, 00:08
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322482
Re: Android part 2
So after actually getting a bit of time to try things. Here's what I've noticed: OpenGL ES 1 with mainline OSG is somewhat stable, with some crashes on transitions between interiors and exteriors, and sometimes just loading a fresh game. OpenGL ES 1 with OpenMW forked OSG works sometimes, but crashe...
- 14 Jan 2019, 01:01
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322482
Re: Android part 2
I've published a new release, you can download it from GitHub - Updated OpenMW to 8834ee95bea9d04fad3a786ada6eb9a3f0d8a16b - Updated gl4es to 0f0e118c3f8c28282857b7ef507c3b209f7f6317 Thanks xyzz! That works perfectly now. Was the gl4es version causing the issue? Also, thanks ptitSeb for the work on...
- 08 Jan 2019, 21:18
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322482
Re: Android part 2
have you tried to turn off preloading? heard that helped some people Thanks for the suggestion. I just tried playing with that setting to no avail. it was off by default, so I enabled it, and it crashed the same as before. I'm at my computer at home now, so I'll see if I can make a save and transfe...
- 08 Jan 2019, 17:26
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322482
Re: Android part 2
Hi guys. I've had this issue with this Android port for quite a while (It's never worked for me since I tried when I first saw xyzz's work). The game opens and runs just fine (quite smooth) while setting up your name and walking through the ship. Once I click the button to exit the ship it just exit...
- 20 Dec 2018, 13:30
- Forum: Support
- Topic: Essesntial NPC Death Messages
- Replies: 13
- Views: 6624
Re: Essesntial NPC Death Messages
Can you provide a save file when you're in the area it does it?
Which development version are you using?
Which development version are you using?
- 20 Dec 2018, 13:25
- Forum: Support
- Topic: Game saves
- Replies: 7
- Views: 11221
Re: Game saves
To add to teraByte25's answer, if you've got a recent version of Windows 10, it might not have the "Open command window here" option, instead having the "Open PowerShell window here" option. There are tutorials on how to get it back, but you can also use PowerShell to convert the...
- 20 Dec 2018, 12:56
- Forum: Support
- Topic: Changin resolution.
- Replies: 13
- Views: 5509
Re: Changin resolution.
Hi there. A quick search revealed this:
https://openmw.readthedocs.io/en/stable ... paths.html.
Hopefully the crash log is part of it.
https://openmw.readthedocs.io/en/stable ... paths.html.
Hopefully the crash log is part of it.