OMG, can't wait to get home Great job.
Search found 154 matches
- 06 Apr 2018, 06:42
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51089
- 05 Apr 2018, 15:42
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 7965
Re: Ambient Occlusion in Morrowind
I suppose we're talking about SSAO which is common in most modern games and would be possible in OpenMW. It's a postprocessing/multi-pass effect - I've been talking about bringing postprocessing into OpenMW some time ago and there have been threads here, such as this one . Basically we need to find ...
- 05 Apr 2018, 14:29
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51089
Re: XL Engine source code release!
Then I guess you could always circumvent GPL by only ever storing diffs. So not quite convinced yet, but I'm leaving this issue for until I hear more opinions, let's keep it the way it is for now
- 05 Apr 2018, 11:54
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51089
Re: XL Engine source code release!
I think it can be removed, C++ does this automatically. Probably something older C++ versions required or what MSVC just tolerated.
- 05 Apr 2018, 11:50
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51089
Re: XL Engine source code release!
The issue of licensing came up on GitHub so I'd like to also ask here: If GPL components were used in the further development, would it require our code to be GPL too, or could it stay MIT? I personally think it has to be GPLed, psi29a says that if we limit ourselves to dynamic linking, it can stay ...
- 04 Apr 2018, 13:39
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 61826
Re: Post 1.0 Planning Update
That's an amazing job, I'm loving that LaTeX look. I'd really enjoy reading through this - let me know if you need a proofreader
- 03 Apr 2018, 19:57
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51089
Re: XL Engine source code release!
Great stuff, I haven't played Daggerfall yet but would very much love to. Since Daggerfall Unity runs on, well... Unity... this seems like the only option to me. I'd be willing to contribute and play the hell out of this. Will be looking forward to GitHub link.
- 26 Dec 2017, 00:30
- Forum: Off Topic
- Topic: I got inspired by OpenMW
- Replies: 1
- Views: 2630
I got inspired by OpenMW
Very early stage project: https://github.com/OpenMafia/openmf It's a game that was made in my country and I used to play when I was little, now I'm trying to remake it with my friends. It may end up unfinished, but we're learning a lot and we can already offer a world-viewer and a set of tools for p...
- 16 Dec 2017, 16:41
- Forum: Off Topic
- Topic: FCC Repeals Net Neutrality.
- Replies: 33
- Views: 17683
Re: FCC Repeals Net Neutrality.
I'm a bit afraid if this can come to Europe as well? But at the same time I think it couldn't even work here, because we have many competing ISPs and even if net neutrality was abolished, any ISP that would offer neutral connection to the Internet would be preferred over the competition I guess, so ...