How does it go?
Any progress?
Please release the code so others can check it out, in this way it will advance much more faster
Search found 55 matches
- 02 Feb 2018, 15:51
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 328736
- 31 Jan 2018, 12:37
- Forum: General
- Topic: openMW(-OP) is on Kickstarter? Err...
- Replies: 24
- Views: 16634
Re: openMW(-OP) is on Kickstarter? Err...
Okay, thank you for the info. I will not donate, then.
- 30 Jan 2018, 20:16
- Forum: General
- Topic: openMW(-OP) is on Kickstarter? Err...
- Replies: 24
- Views: 16634
Re: openMW(-OP) is on Kickstarter? Err...
Is this legit?
I want to donate, but I read somewhere OpenMW doesn't accept money?
There has been a change in policy or is just a scam?
I want to donate, but I read somewhere OpenMW doesn't accept money?
There has been a change in policy or is just a scam?
- 08 Jan 2018, 14:05
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 62296
Re: CPU and Single Core Implications
I can't find the performance patch with optimized assets or something like that.
Used to be in this thread, right?
Please can you repost it?
Used to be in this thread, right?
Please can you repost it?
- 29 Dec 2017, 15:47
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 62296
Re: CPU and Single Core Implications
I use now nvidia gtx 690.. We'll see how it goes with cpu fx 9590 and new liquid cooling (incoming) Ill try vurts grass and that performance mod. Im planning on buying 2 1080 gtx ti in sli and i plan to beat the crap out of openmw xD i hope i will get 60fps everywhere with 5 cells or so loaded or mo...
- 23 Dec 2017, 13:25
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 126752
Re: [patch] new fog shader
Please add this to OpenMW as an option or new tab with a checkbox for us poor retarded people that don't know how to install this and make it work.
- 20 Dec 2017, 11:14
- Forum: General Development
- Topic: Should water refractions be scaled?
- Replies: 10
- Views: 8253
Re: Should water refractions be scaled?
This is very cool. Please add it to OpenMW 0.44! (as an option if you wish, but I feel this should be mandatory and an option to disable it).
- 15 Dec 2017, 17:25
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 62296
Re: CPU and Single Core Implications
Damn it! I just bought fx-9590
It runs at 4.7 Ghz, with turbo 5Ghz
Will OpenMW 0.43 not work faster with it?
It runs at 4.7 Ghz, with turbo 5Ghz
Will OpenMW 0.43 not work faster with it?
- 27 Nov 2017, 10:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151780
Re: OpenMW 0.43.0
Atahualpa is cool. Your videos are great
Just logged in to say that.
And that I'm looking forward to 0.43
Besides, Atahualpa was a cool character in Inca2 by Coktel Vision, defunct games company.
Keep up the good work!
Just logged in to say that.
And that I'm looking forward to 0.43
Besides, Atahualpa was a cool character in Inca2 by Coktel Vision, defunct games company.
Keep up the good work!
- 08 Nov 2017, 09:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151780
Re: OpenMW 0.43.0
#3851: actors will not try to speak underwater (pain screams, battlecries, greetings, etc) - AI fix There is a NPC that is partially underwater because he has lost his pants: http://en.uesp.net/wiki/Morrowind:Hentus_Needs_Pants http://images.uesp.net//e/e0/MW-quest-Hentus_Needs_Pants.jpg #3851 can ...