Search found 863 matches
- 22 Mar 2018, 19:04
- Forum: General Development
- Topic: Animated grass: MGE research
- Replies: 10
- Views: 13691
Re: Animated grass: MGE research
An interesting OSG library for vegetation rendering, but it uses the MIT license: https://github.com/leadcoder/osgVegetation
- 22 Mar 2018, 08:35
- Forum: General Development
- Topic: Animated grass: MGE research
- Replies: 10
- Views: 13691
Animated grass: MGE research
I looked at MGE XE sources and did some research about how grass generation works in MGE. 1. MGE considers all meshes from Meshes/Grass folder as a grass and add all objects which use them to distant land cache during distant land generation. 2. Grass density parameter shows probability for every gr...
- 20 Mar 2018, 04:18
- Forum: Content Development
- Topic: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer
- Replies: 4
- Views: 6472
Re: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer
The npcs that do detect me while sneaking are of classes that have sneak as a major skill like agents and nightblades. npc battlemages, mages , sorcerers and other classes that have sneak as misc skill almost never detect me. Yes, Sneak skill affects ability to detect hidden player (awareness check...
- 19 Mar 2018, 20:21
- Forum: Support
- Topic: Trouble compiling tags/openmw-0.43.0 on Debian (resolved)
- Replies: 4
- Views: 4514
Re: Trouble compiling tags/openmw-0.43.0 on Debian
Strange, but your ls output clearly shows that you have both 2.87 and 2.86 installed. An another reason to do not use "make install".
Also make sure that CMake runs fine before compiling OpenMW.
Also make sure that CMake runs fine before compiling OpenMW.
- 19 Mar 2018, 19:09
- Forum: Support
- Topic: Trouble compiling tags/openmw-0.43.0 on Debian (resolved)
- Replies: 4
- Views: 4514
- 19 Mar 2018, 08:22
- Forum: General Modding
- Topic: Possible creature invincibility bug in Morrowind Rebirth?
- Replies: 5
- Views: 8219
Re: Possible creature invincibility bug in Morrowind Rebirth?
A quite strange. There should not be any difference between below 1.0 and more than 1.0 reach values in OpenMW. Maybe something wrong when btConeShape has height < 1.0 in PhysicsSystem::getHitContact? Also in vanilla game an actor can move inside other actor's collision box, in OpenMW it is not poss...
- 18 Mar 2018, 08:38
- Forum: General Development
- Topic: Get rid of twitching during slow turning
- Replies: 1
- Views: 4850
Get rid of twitching during slow turning
To solve turning animations issue, I tried to play a chunk of turning animation instead of interrupting it. I managed to get a more-or-lesser good result and I am not sure if we can achieve more without altering animations itself: https://github.com/akortunov/openmw/tree/animfix Strange, but OpenMW ...
- 18 Mar 2018, 05:04
- Forum: Support
- Topic: Trouble with OSG on Steroids
- Replies: 3
- Views: 21927
Re: Trouble with OSG on Steroids
make install Indeed, looks like you have TWO OSG's installed, and you are using includes from first, libraries from second. Generally you should not use make install - it can mess up your filesystem. Next time if you really need to compile a library, make a package for your distro instead (e.g. via...
- 18 Mar 2018, 04:54
- Forum: General Modding
- Topic: Morrowind Rebirth 4.5 is the grass supposed to look like this?
- Replies: 3
- Views: 6433
Re: Morrowind Rebirth 4.5 is the grass supposed to look like this?
Looks like you are using 3d-party grass mod, which is not compatible with Morrowind Rebirth (MR changes landscape in some places).
- 16 Mar 2018, 19:52
- Forum: General Modding
- Topic: South Wall Den of Inqiuity
- Replies: 1
- Views: 3168
Re: South Wall Den of Inqiuity
https://bugs.openmw.org/issues/4098 and https://bugs.openmw.org/issues/3803
The short answer: animated "sitting" characters are the cause of slowdown.
Vanilla game does not handle collisions for them since thery are not moving.
For now, the simpliest fix is just to remove these characters.
The short answer: animated "sitting" characters are the cause of slowdown.
Vanilla game does not handle collisions for them since thery are not moving.
For now, the simpliest fix is just to remove these characters.