Search found 863 matches

by akortunov
22 Mar 2018, 19:04
Forum: General Development
Topic: Animated grass: MGE research
Replies: 10
Views: 13691

Re: Animated grass: MGE research

An interesting OSG library for vegetation rendering, but it uses the MIT license: https://github.com/leadcoder/osgVegetation
by akortunov
22 Mar 2018, 08:35
Forum: General Development
Topic: Animated grass: MGE research
Replies: 10
Views: 13691

Animated grass: MGE research

I looked at MGE XE sources and did some research about how grass generation works in MGE. 1. MGE considers all meshes from Meshes/Grass folder as a grass and add all objects which use them to distant land cache during distant land generation. 2. Grass density parameter shows probability for every gr...
by akortunov
20 Mar 2018, 04:18
Forum: Content Development
Topic: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer
Replies: 4
Views: 6472

Re: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer

The npcs that do detect me while sneaking are of classes that have sneak as a major skill like agents and nightblades. npc battlemages, mages , sorcerers and other classes that have sneak as misc skill almost never detect me. Yes, Sneak skill affects ability to detect hidden player (awareness check...
by akortunov
19 Mar 2018, 20:21
Forum: Support
Topic: Trouble compiling tags/openmw-0.43.0 on Debian (resolved)
Replies: 4
Views: 4514

Re: Trouble compiling tags/openmw-0.43.0 on Debian

Strange, but your ls output clearly shows that you have both 2.87 and 2.86 installed. An another reason to do not use "make install".
Also make sure that CMake runs fine before compiling OpenMW.
by akortunov
19 Mar 2018, 19:09
Forum: Support
Topic: Trouble compiling tags/openmw-0.43.0 on Debian (resolved)
Replies: 4
Views: 4514

Re: Trouble compiling tags/openmw-0.43.0 on Debian

Yuioup wrote: 19 Mar 2018, 18:53 I have bullet version 2.86 installed, which I compiled from source.
make install or custom package?
Do you have the old bullet installed via package manager?
Just a guess: you have two bullets in your system and it leads to compile issues.
by akortunov
19 Mar 2018, 08:22
Forum: General Modding
Topic: Possible creature invincibility bug in Morrowind Rebirth?
Replies: 5
Views: 8219

Re: Possible creature invincibility bug in Morrowind Rebirth?

A quite strange. There should not be any difference between below 1.0 and more than 1.0 reach values in OpenMW. Maybe something wrong when btConeShape has height < 1.0 in PhysicsSystem::getHitContact? Also in vanilla game an actor can move inside other actor's collision box, in OpenMW it is not poss...
by akortunov
18 Mar 2018, 08:38
Forum: General Development
Topic: Get rid of twitching during slow turning
Replies: 1
Views: 4850

Get rid of twitching during slow turning

To solve turning animations issue, I tried to play a chunk of turning animation instead of interrupting it. I managed to get a more-or-lesser good result and I am not sure if we can achieve more without altering animations itself: https://github.com/akortunov/openmw/tree/animfix Strange, but OpenMW ...
by akortunov
18 Mar 2018, 05:04
Forum: Support
Topic: Trouble with OSG on Steroids
Replies: 3
Views: 21927

Re: Trouble with OSG on Steroids

make install Indeed, looks like you have TWO OSG's installed, and you are using includes from first, libraries from second. Generally you should not use make install - it can mess up your filesystem. Next time if you really need to compile a library, make a package for your distro instead (e.g. via...
by akortunov
18 Mar 2018, 04:54
Forum: General Modding
Topic: Morrowind Rebirth 4.5 is the grass supposed to look like this?
Replies: 3
Views: 6433

Re: Morrowind Rebirth 4.5 is the grass supposed to look like this?

Looks like you are using 3d-party grass mod, which is not compatible with Morrowind Rebirth (MR changes landscape in some places).
by akortunov
16 Mar 2018, 19:52
Forum: General Modding
Topic: South Wall Den of Inqiuity
Replies: 1
Views: 3168

Re: South Wall Den of Inqiuity

https://bugs.openmw.org/issues/4098 and https://bugs.openmw.org/issues/3803
The short answer: animated "sitting" characters are the cause of slowdown.
Vanilla game does not handle collisions for them since thery are not moving.
For now, the simpliest fix is just to remove these characters.