Search found 39 matches

by PrimordialBronze
11 May 2016, 18:42
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Re: Changing Max enchanting/spellmaking magnitude

jirka642 wrote: EDIT: Did you mean like multiple fire effects in one spell? I think that would need some changes in source code...
Yes
EDIT: Typing desired values when you are bartering should lead naturally into typing desired magnitudes, yet it's implementation is lacking.
by PrimordialBronze
11 May 2016, 18:01
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Re: Changing Max enchanting/spellmaking magnitude

I have the POWER! :twisted: What of multiple spell effects for the same spell/enchantment?
by PrimordialBronze
11 May 2016, 17:17
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Re: Changing Max enchanting/spellmaking magnitude

Recommendations for a program to open "openmw_edit_effect.layout"? Located in Windows 7 @ - C:\Program Files\OpenMW 0.39.0\resources\mygui - Found it just need a program to open it up for me
by PrimordialBronze
11 May 2016, 09:59
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Re: Changing Max enchanting/spellmaking magnitude

Why the atrocious name yalsm, curious? And do you plan to implement that suggestion about more exp to luck when you fail? Meant your mod not OpenMW however that goes for OpenMW 10fold.
by PrimordialBronze
11 May 2016, 09:20
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Re: Changing Max enchanting/spellmaking magnitude

Was just reading some of your posts and about your level up system from 3yrs ago. It is a wonderful idea that will lead to many more. :D From new enemy and loot lists to possibly active training with NPCs and/or environment. New economic balances and so on..with the caveat of it being widely adopted...
by PrimordialBronze
11 May 2016, 09:03
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Re: Changing Max enchanting/spellmaking magnitude

"This raises the spellmaking and enchanting magnitude limits (not just spellmaking, as the name suggests) from 100 to 500." This is in MCP if this gives you any idea as to the relative ease of altering the max values. The quote is pulled from here http://btb2.free.fr/morrowind.html while o...
by PrimordialBronze
11 May 2016, 04:58
Forum: General
Topic: Changing Max enchanting/spellmaking magnitude
Replies: 20
Views: 14420

Changing Max enchanting/spellmaking magnitude

Looking through OpenMW CS in Global Settings with no luck. Turn to the internet which led me to some forum with a dude looking for the same thing but as a mod. A helpful person recommended MCP. Which led me to, "Is Morrowind Code Patch and for that matter is Morrowind Patch Project also compati...
by PrimordialBronze
09 May 2016, 21:54
Forum: Feature Requests and Suggestions
Topic: The Lost Features
Replies: 5
Views: 4408

Re: The Lost Features

Thank you guys, see the err of my ways.
by PrimordialBronze
05 May 2016, 19:42
Forum: Feature Requests and Suggestions
Topic: The Lost Features
Replies: 5
Views: 4408

The Lost Features

Hello the name is PrimordialBronze these be my suggestions. <3 the works guys.. It's so inspiring :,) 1. Make Necromancy illegal, like was supposed to be. 2. Guards will protect you even from people. If it's an assassin or lowlife your on your own, however if you attack any npc those will come to th...