Search found 82 matches
- 21 Aug 2017, 23:01
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 150453
Re: OpenMW 0.43.0
https://bugs.openmw.org/projects/openmw/roadmap, some issues are delayed by zinis and scrawls discretion but it will give you a decent idea on progress.
- 03 Aug 2017, 04:35
- Forum: General
- Topic: How do I disable native controller support?
- Replies: 3
- Views: 2296
Re: How do I disable native controller support?
try backing up and renaming gamecontrollerdb.txt in openmw install folder.
- 02 Aug 2017, 03:40
- Forum: Content Development
- Topic: Everyone summons bears and wolves
- Replies: 9
- Views: 7326
Re: Everyone summons bears and wolves
i would make a ticket(its wonky), glad it resolved it.isnotamused wrote: ↑02 Aug 2017, 00:05 -Snip-
Should I post a bug report in the tracker? i know how to do that honest.
- 01 Aug 2017, 00:45
- Forum: Content Development
- Topic: Everyone summons bears and wolves
- Replies: 9
- Views: 7326
Re: Everyone summons bears and wolves
We should have a dev look at it im 99% sure this is broken by openmw.(AKA mishandling of data files)
- 27 Jul 2017, 22:42
- Forum: Content Development
- Topic: Everyone summons bears and wolves
- Replies: 9
- Views: 7326
Re: Everyone summons bears and wolves
looking at the mod im pretty sure that its not Fatigue and Magicka Overhaul, disable it and see if it still happens. If it does post your load order.
- 25 Jul 2017, 05:43
- Forum: Content Development
- Topic: Everyone summons bears and wolves
- Replies: 9
- Views: 7326
Re: Everyone summons bears and wolves
Click mechanics Spells find offending wolf and bear spell and implement your fix of choice (for raising the cost uncheck auto calc cost and then set Magicka cost to ~9999) PS remember to undo any changes you have done before this so you dont have uneeded changes if you need more help i can do it if ...
- 23 Jul 2017, 05:07
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5274
Re: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
we cant know what mod is causing it with a list.
- 13 Jul 2017, 02:40
- Forum: General
- Topic: Woo-hoo, distant terrain is in the master.
- Replies: 44
- Views: 28903
Re: Woo-hoo, distant terrain is in the master.
Is your fork default in releases? In some, but not all. If you want to be sure, build your own. I'm not used to compiled languages, are there instructions to build it? Edit: generated a .SLN with CMake, got it to build but the DLLs don't run trying to run it gets a 0x000007b error when launching op...
- 12 Jul 2017, 03:21
- Forum: General
- Topic: Woo-hoo, distant terrain is in the master.
- Replies: 44
- Views: 28903
- 01 Mar 2017, 01:45
- Forum: Feature Requests and Suggestions
- Topic: Dynamic Static Batching
- Replies: 3
- Views: 3804
Re: Dynamic Static Batching
The F.A.Q. talks about bumping i don't know if it is accurate.MajinCry wrote:Gonna just give this a lil' nudge up. More performance is good performance, after all, 'n' having a robust batching implementation will do wonders when the view distance is jacked up.