Search found 233 matches

by Sslaxx
18 Mar 2017, 15:15
Forum: General Modding
Topic: [Solved] Mod Translation giving "Size Mismatch" error
Replies: 11
Views: 5851

Re: Mod Translation giving "Size Mismatch" error

If OpenMW doesn't use that record, it might be a good idea to have it give a warning on the console and otherwise ignore it.
by Sslaxx
15 Mar 2017, 11:38
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 28969

Re: Woo-hoo, distant terrain is in the master.

Not bad at all! OpenMW's probably at a similar stage to where it was before the switch to OSG. Hopefully it'll be possible to add the smaller details that were so difficult with the OGRE codebase.
by Sslaxx
15 Mar 2017, 11:17
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 28969

Re: Woo-hoo, distant terrain is in the master.

In settings.cfg I can do this:

Code: Select all

[Terrain]

# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
distant terrain = true
But I'm not sure which of the other settings I need to add/edit to enable distant land.
by Sslaxx
06 Mar 2017, 21:45
Forum: General
Topic: OpenMW Mod Manager
Replies: 21
Views: 14194

Re: OpenMW Mod Manager

This functionality should be included in the launcher.
by Sslaxx
27 Feb 2017, 11:38
Forum: General Modding
Topic: Crash with Madd Leveler
Replies: 6
Views: 4078

Re: Crash with Madd Leveler

What does it say when it crashes?
by Sslaxx
09 Feb 2017, 16:29
Forum: Off Topic
Topic: [U IX:R] Titans of Ether announcement?
Replies: 89
Views: 31424

Re: [U IX:R] Titans of Ether announcement?

Good work, guys!
by Sslaxx
01 Feb 2017, 00:57
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 10169

Re: ESO: Morrowind

Apparently they used the original Morrowind heightmap for this game. Not entirely sure I believe that.

Still, could be interesting to see what comes of this.
by Sslaxx
15 Jan 2017, 15:13
Forum: Content Development
Topic: cRPG event experiment
Replies: 9
Views: 5173

Re: cRPG event experiment

Cool! Now make party of heroes and turn0baced combat and we can start do M&M6 remake :D Or Wizardry 8. Wiz8 also supports realtime/phased and turn-based combat. It also had a much more interesting party dynamic. The "blobber"-style party support would be of interest, at this point. Th...
by Sslaxx
07 Jan 2017, 20:07
Forum: Content Development
Topic: cRPG event experiment
Replies: 9
Views: 5173

Re: cRPG event experiment

Except M&M 6 is not purely turn-based combat, but an option of real time or turn.
by Sslaxx
20 Dec 2016, 16:49
Forum: Off Topic
Topic: Outlander: A Morrowind remake using Morrowind?
Replies: 2
Views: 2542

Outlander: A Morrowind remake using Morrowind?

https://www.youtube.com/watch?v=7wqV_WfX27w

Now, I can't find any website talking about this project, but Chesko appears to be involved somewhere. Any of our forum regulars involved?