Search found 395 matches
- 10 Sep 2016, 17:18
- Forum: Organisation and Planning
- Topic: The new release process
- Replies: 50
- Views: 31585
Re: The new release process
The proposal of a time limit (14 days) is a really bad idea because nobody wants to feel like they are obligated to hurry up and finish. But everyone decides when that 14 day process finishes. It's more of a "I'm done, guys, are you done?" process followed by a two-week final period of ki...
- 07 Sep 2016, 02:57
- Forum: Organisation and Planning
- Topic: Release process changes
- Replies: 100
- Views: 49733
Re: Release process changes
Another part of the problem is that on sites like Reddit, where up-votes are social capital, leaks and such are incentivized: the person who pushes some secret knowledge typically gets all sorts of up-votes, which may not really do a whole ton in terms of rewarding them, but certainly fire off the l...
- 05 Sep 2016, 18:53
- Forum: Organisation and Planning
- Topic: Release process changes
- Replies: 100
- Views: 49733
Re: Release process changes
I vote for option two, but please do not restrict access too much. It should also be stated somewhere that such section exists and that people could ask for access. The problem is that only a core few can have access by definition, or we wind up with the same problem because someone sends the video...
- 04 Sep 2016, 16:45
- Forum: Organisation and Planning
- Topic: Release process changes
- Replies: 100
- Views: 49733
Re: Release process changes
One thing that might help with the release video hijacking is if we scheduled a final date for the version to be out: say that .41 comes out on January 7th, and if it's done earlier the appropriate builds can be made available but the video doesn't make people think "oh, hey, .41's out" an...
- 28 Aug 2016, 16:39
- Forum: Feature Requests and Suggestions
- Topic: support 10-bits per channel
- Replies: 5
- Views: 3525
Re: support 10-bits per channel
Also, no offense, but if you want to push people to move to a new technology, using a technology that is associated with not becoming the consumer standard is probably not the greatest idea. Regarding this; it would be an OSG thing anyway (I believe), and it would be mostly a moot point: 10-bit data...
- 16 Aug 2016, 13:59
- Forum: Feature Requests and Suggestions
- Topic: add a preparation time
- Replies: 18
- Views: 9633
Re: add a preparation time
I think it is unintentional, since they fixed it (or at least made it harder to do) in later games.[/quore] I'm not sure that's an ironclad argument. There was a several year gap between Morrowind and Oblivion, and a serious shift from the feeling of unbridled exploration to providing a more "...
- 15 Aug 2016, 01:26
- Forum: Feature Requests and Suggestions
- Topic: add a preparation time
- Replies: 18
- Views: 9633
Re: add a preparation time
I dunno, they way you're able to recursively create and stack buffs on yourself does sound like an engine issue. I don't actually think so. It's an error in a single little component in the game, and it's something that may not even be entirely unintentional. Now, there would be ways to get around ...
- 06 Aug 2016, 00:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 117802
Re: OpenMW 0.40.0
I don't believe we imitate any other program. I tried imitating blender's scene controls, but that didn't work out with the Shift+WASD movement keys that I was unwilling to give up. I stuck mostly with what was already the chosen defaults. I generally agree with this, if for no other reason than th...
- 05 Aug 2016, 01:12
- Forum: General
- Topic: openMW-CS + Oblivion map
- Replies: 3
- Views: 3592
Re: openMW-CS + Oblivion map
hello together, I read a lot about nehrim and oblivion and to port openMw to newe ElderScroll releases. By reading it a question come up to me, why to port the original Game program and doing all the great work which were done here to nothing. Why not thinking in a different way and enabe the openM...
Re: 0.39 YAQP
I'm surprised save games aren't just essentially mods that can be stacked and edited with the construction set? As someone who's messed around with data serialization, that's not necessarily as simple as it sounds. One of the downsides of allowing save files to be edited is that there is a lot of i...