Search found 96 matches
- 25 Jan 2012, 20:08
- Forum: General Development
- Topic: RaceMenu regression
- Replies: 6
- Views: 3847
Re: RaceMenu regression
ok and back buttons dont work for me either but i could still switch to console
- 24 Jan 2012, 23:23
- Forum: Feature Requests and Suggestions
- Topic: Updated Doors
- Replies: 17
- Views: 11286
Re: Updated Doors
basically a cell change from exterior to interior (and the other way around) without a door. Just like a cell change in exteriors... just watch it
www.youtube.com/watch?v=rdy9ZKtJWzQ#t=3m32s
www.youtube.com/watch?v=rdy9ZKtJWzQ#t=3m32s
- 17 Jan 2012, 23:28
- Forum: General Development
- Topic: MWRender slowdown
- Replies: 15
- Views: 7751
Re: MWRender slowdown
70-420 in interiors 20-250 in exteriors in both branshes If i look at all objects in the cell the fps goes down to about 20fps. When I look at a wall directly in front of me and all other objects are behind the wall the frames are still low. If I look into the sky the fps gets around 250fps. I dont ...
- 17 Jan 2012, 21:45
- Forum: General Development
- Topic: Configuration/Path Handling/Packaging
- Replies: 25
- Views: 10483
Re: Configuration/Path Handling/Packaging
Dont know. I never used a Mac system but if we are lucky we just can copy LinuxPath::getInstallPath to MacOsPath::getInstallPath.
- 17 Jan 2012, 19:20
- Forum: General Development
- Topic: Configuration/Path Handling/Packaging
- Replies: 25
- Views: 10483
Re: Configuration/Path Handling/Packaging
Did the same thing for linux. It should find the "Installed Path" in wine:
https://github.com/swick/openmw/commit/ ... 6e7423f180
https://github.com/swick/openmw/commit/ ... 6e7423f180
- 09 Jan 2012, 20:01
- Forum: General Development
- Topic: Configuration & Packaging
- Replies: 77
- Views: 31278
Re: Configuration & Packaging
in openmw/components/files/path.hpp we have boost::filesystem::path mLocalDataPath; /**< User local application data path (user plugins / mods / etc.) */ boost::filesystem::path mGlobalDataPath; /**< Global application data path */ boost::filesystem::path mRuntimeDataPath; /**< Runtime path to the c...
- 03 Jan 2012, 05:46
- Forum: General Development
- Topic: Animation
- Replies: 164
- Views: 91688
Re: Animation
fps drop from ~90 to ~25 (one npc, starting cave) btw, had to apply zinis linkorder patch... Maybe a bad opengl driver is responsible like Zini mentioned? Catalyst (fglrx) driver. I can even "play" skyrim on linux.... btw, the drop exists though I've the newest bullet version installed an...
- 03 Jan 2012, 05:41
- Forum: General Development
- Topic: Bullet Optimisation
- Replies: 26
- Views: 12977
Re: Bullet Optimisation
The 1fps bug is fixed in the svn version! Had to change a few things in the source to get it compiled but it finaly works...
- 01 Jan 2012, 11:55
- Forum: General Development
- Topic: Bullet Optimisation
- Replies: 26
- Views: 12977
Re: Bullet Optimisation
nice. although i'm not able to test anything today :/
- 31 Dec 2011, 18:46
- Forum: General
- Topic: End of Year Status 2011
- Replies: 12
- Views: 8299
Re: End of Year Status 2011
Happy New Year!
@gus: sounds reasonable for me because you prepare the npcs to be alive
btw, I would also like to see zinis post on the blog
@gus: sounds reasonable for me because you prepare the npcs to be alive
btw, I would also like to see zinis post on the blog