Search found 96 matches

by swick
25 Jan 2012, 20:08
Forum: General Development
Topic: RaceMenu regression
Replies: 6
Views: 3847

Re: RaceMenu regression

ok and back buttons dont work for me either but i could still switch to console
by swick
24 Jan 2012, 23:23
Forum: Feature Requests and Suggestions
Topic: Updated Doors
Replies: 17
Views: 11286

Re: Updated Doors

basically a cell change from exterior to interior (and the other way around) without a door. Just like a cell change in exteriors... just watch it ;)
www.youtube.com/watch?v=rdy9ZKtJWzQ#t=3m32s
by swick
17 Jan 2012, 23:28
Forum: General Development
Topic: MWRender slowdown
Replies: 15
Views: 7751

Re: MWRender slowdown

70-420 in interiors 20-250 in exteriors in both branshes If i look at all objects in the cell the fps goes down to about 20fps. When I look at a wall directly in front of me and all other objects are behind the wall the frames are still low. If I look into the sky the fps gets around 250fps. I dont ...
by swick
17 Jan 2012, 21:45
Forum: General Development
Topic: Configuration/Path Handling/Packaging
Replies: 25
Views: 10483

Re: Configuration/Path Handling/Packaging

Dont know. I never used a Mac system but if we are lucky we just can copy LinuxPath::getInstallPath to MacOsPath::getInstallPath.
by swick
17 Jan 2012, 19:20
Forum: General Development
Topic: Configuration/Path Handling/Packaging
Replies: 25
Views: 10483

Re: Configuration/Path Handling/Packaging

Did the same thing for linux. It should find the "Installed Path" in wine:
https://github.com/swick/openmw/commit/ ... 6e7423f180
by swick
09 Jan 2012, 20:01
Forum: General Development
Topic: Configuration & Packaging
Replies: 77
Views: 31278

Re: Configuration & Packaging

in openmw/components/files/path.hpp we have boost::filesystem::path mLocalDataPath; /**< User local application data path (user plugins / mods / etc.) */ boost::filesystem::path mGlobalDataPath; /**< Global application data path */ boost::filesystem::path mRuntimeDataPath; /**< Runtime path to the c...
by swick
03 Jan 2012, 05:46
Forum: General Development
Topic: Animation
Replies: 164
Views: 91688

Re: Animation

fps drop from ~90 to ~25 (one npc, starting cave) btw, had to apply zinis linkorder patch... Maybe a bad opengl driver is responsible like Zini mentioned? Catalyst (fglrx) driver. I can even "play" skyrim on linux.... btw, the drop exists though I've the newest bullet version installed an...
by swick
03 Jan 2012, 05:41
Forum: General Development
Topic: Bullet Optimisation
Replies: 26
Views: 12977

Re: Bullet Optimisation

The 1fps bug is fixed in the svn version! Had to change a few things in the source to get it compiled but it finaly works...
by swick
01 Jan 2012, 11:55
Forum: General Development
Topic: Bullet Optimisation
Replies: 26
Views: 12977

Re: Bullet Optimisation

nice. although i'm not able to test anything today :/
by swick
31 Dec 2011, 18:46
Forum: General
Topic: End of Year Status 2011
Replies: 12
Views: 8299

Re: End of Year Status 2011

Happy New Year!

@gus: sounds reasonable for me because you prepare the npcs to be alive ;)
btw, I would also like to see zinis post on the blog