Search found 4989 matches

by psi29a
03 Jun 2013, 08:24
Forum: General
Topic: Memory usage
Replies: 11
Views: 7992

Re: Memory usage

Not technically a memory leak, it just keeps all the loaded resources around. Eventually all the resources will be loaded and it won't grow in size any more... there are tons of other things to deal with at the moment. While this is important for a 1.0, it shouldn't hinder development of other thing...
by psi29a
03 Jun 2013, 08:21
Forum: Feature Requests and Suggestions
Topic: Readme & FAQ Suggestion
Replies: 28
Views: 12030

Re: Readme & FAQ Suggestion

Then what would you write? So we can steal it and put it in the readme. :lol:
by psi29a
02 Jun 2013, 22:03
Forum: Feature Requests and Suggestions
Topic: Readme & FAQ Suggestion
Replies: 28
Views: 12030

Re: Readme & FAQ Suggestion

"Not our problem." <-- Because it isn't, that is between the modder and bethesda.
by psi29a
02 Jun 2013, 12:10
Forum: Organisation and Planning
Topic: Getting OpenMW into Debian and Ubuntu.
Replies: 30
Views: 18140

Re: Getting OpenMW into Debian and Ubuntu.

Are we still using the Daedric font or something else? The Debian folks noted that the font is non-free. What exactly are we using now that is GPLv3 compatible?
by psi29a
02 Jun 2013, 00:30
Forum: Feature Requests and Suggestions
Topic: Readme & FAQ Suggestion
Replies: 28
Views: 12030

Re: Readme & FAQ Suggestion

The no-selling rule came about because of a clause in the vanilla CS's EULA, which says that anything you create in it belongs to Bethesda. But if you do not use the vanilla CS to create the content, its EULA has no say in it. Even that is dubious and will likely be laughed out of court. Just becau...
by psi29a
01 Jun 2013, 19:40
Forum: Feature Requests and Suggestions
Topic: Readme & FAQ Suggestion
Replies: 28
Views: 12030

Re: Readme & FAQ Suggestion

How about selling? Does this mean a modder can sell their OpenCS created mod? If so, how does this not contradict Bethesda's licensing? Not our problem. That is between the modder and bethesda. Can someone cite bethesda's licence with regard to mods? As far as I am aware, all mods are the property ...
by psi29a
01 Jun 2013, 09:56
Forum: Feature Requests and Suggestions
Topic: Readme & FAQ Suggestion
Replies: 28
Views: 12030

Re: Readme & FAQ Suggestion

I see this as solving itself. OpenMW is GPLv3 and looks to be that way for a long time to come. We should probably have an explanation stating what this means for users, modders and developers. For users, nothing changes. For modders, their mods are their property to license it as they wish. For dev...
by psi29a
31 May 2013, 15:14
Forum: Organisation and Planning
Topic: OpenMW 0.24.0
Replies: 216
Views: 88110

Re: OpenMW 0.24.0

Greendogo wrote:I think it was only in Win32 and Win64 builds; I don't think any Linux users have reported the problem.
I can confirm that Linux builds do not have this issue.

Ace: What is used for audio these days... OpenAL && (Auidere|mpg123|ffmpeg)?
by psi29a
31 May 2013, 12:27
Forum: Organisation and Planning
Topic: Getting OpenMW into Debian and Ubuntu.
Replies: 30
Views: 18140

Re: Getting OpenMW into Debian and Ubuntu.

What I'm reading leads me to believe that getting OpenMW into Main of Debian will be at best post 1.0 for the time being? It is highly recommended for OpenMW (in Main) to be playable "out-of-the-box" with Free content. OpenMW, as it is now, can live in Contrib in Debian which would get us ...
by psi29a
31 May 2013, 10:42
Forum: Organisation and Planning
Topic: Getting OpenMW into Debian and Ubuntu.
Replies: 30
Views: 18140

Re: Getting OpenMW into Debian and Ubuntu.

Zini wrote:We are not forcing the import of MW in any way. Not sure why you would think we do that (or plan to do that).
Then why are we forced to run the Morrowind.ini importer before being able to run OpenMW? If we do not do that... OpenMW dies a horrible death.