Search found 724 matches

by Capostrophic
18 Apr 2020, 10:39
Forum: Feature Requests and Suggestions
Topic: Support for Black Soul Gems
Replies: 4
Views: 3410

Re: Support for Black Soul Gems

Sorry, it really should be up to mods to add black soul gems. Trapping NPC "souls" (which is a concept not present in the current ESM format by the way) is a significant gameplay change. Some legacy mods may rely on the vanilla handling of misc_soulgem_black ID and overriding the behavior ...
by Capostrophic
16 Apr 2020, 06:34
Forum: Off Topic
Topic: BSA tool in rust
Replies: 13
Views: 14178

Re: BSA tool in rust

Going off-topic, but if we're going to enable bsatool, let's include esmtool as well, it can do some things OpenMW-CS can't.
by Capostrophic
14 Apr 2020, 15:12
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191833

Re: OpenMW 0.46.0

Status update: 1) The fix for the TGA issue has been submitted to OpenSceneGraph. Once it's there (or even if it's not or if it takes a while), I assume we can update OSGoS TGA readerwriter and add the necessary option string to OpenMW (0.46 branch and master) with little effort (I believe it's not ...
by Capostrophic
12 Apr 2020, 23:14
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191833

Re: OpenMW 0.46.0

Status update: 1) AnyOldName3 knows the reason for the alpha channel reading issue - basically the specific TGA file Is malformed - but it's not decided what to do with it; technically OSG's interpretation of the improperly set up alpha data as set up by AON3 is just as valid as Morrowind's. 2) Shad...
by Capostrophic
12 Apr 2020, 13:13
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191833

Re: OpenMW 0.46.0

We have received a "probably good to go" response from a Bethesda CM about running plugins from newer games and NIF files, as implied, but basically Zini believes there are still legal concerns over letting the general public run and show (and redistribute) assets from other games running ...
by Capostrophic
12 Apr 2020, 09:37
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191833

Re: OpenMW 0.46.0

There's no Oblivion file format support at the moment. Zini suggested to keep it separate for now.

(That said there's no "properly" usable Oblivion file format support for upstream OpenMW anywhere at the moment.)
by Capostrophic
11 Apr 2020, 21:34
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191833

Re: OpenMW 0.46.0

Here's the last release announcement revision I've prepared.

Engine release video is practically done and is expected to be finished by the time RC phase ends. Editor release video production hasn't started yet.
by Capostrophic
11 Apr 2020, 11:27
Forum: General
Topic: Music at the start of a new game
Replies: 3
Views: 2315

Re: Music at the start of a new game

We don't know for sure whether it was Bethesda's intention: it plays purely due to the privilege of not being reset deliberately (whether or not that was deliberate) when a new game is started from the main menu, but any music is reset and Explore playlist is used when you start a new game while you...
by Capostrophic
10 Apr 2020, 17:16
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191833

Re: OpenMW 0.46.0

Status update: 1) There seems to be an alpha channel reading issue in OSG 3.6.5 TGA readerwriter that is used for our modified 3.4.2. Waiting for AnyOldName3's input on that. 2) Shadow transparency fix is up, but untested (that's on me). 3) There's an optimizer issue that breaks NiCollisionSwitch's ...
by Capostrophic
09 Apr 2020, 10:34
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1008951

Re: OpenMW Nightly builds

Like in most interfaces outside of the game, Tab changes the focused widget, there's no special functionality for the search fields, they just *can* be under the focus. To disable keyboard navigation, add this to your settings.cfg file: [GUI] keyboard navigation = false If GUI category is already pr...