Search found 172 matches
- 27 Nov 2021, 00:31
- Forum: Support
- Topic: Unable to compile against OpenMW/osg fork in non system folder (manjaro)
- Replies: 5
- Views: 1394
Unable to compile against OpenMW/osg fork in non system folder (manjaro)
Hi, I continue trying to get some clean compilation process, but it seems there's some issue when trying to compile against OpenMW/osg in Manjaro. It's fine if I just have official openscenegraph package but I wanted to personally benchmark performance differences as mentioned in the compilation gui...
- 25 Nov 2021, 19:10
- Forum: Support
- Topic: [solved] "libavcoded is too old!" compilation error in Manjaro
- Replies: 2
- Views: 989
Re: "libavcoded is too old!" compilation error in Manjaro
Thanks a lot!
These helps means a lot for non c/c++ devs
These helps means a lot for non c/c++ devs
- 25 Nov 2021, 00:24
- Forum: Support
- Topic: [solved] "libavcoded is too old!" compilation error in Manjaro
- Replies: 2
- Views: 989
[solved] "libavcoded is too old!" compilation error in Manjaro
I wanted to test and document several compilation options so I started with a clean virtual machine to go step by step. Installed cmake, gcc and make for now hoping to identify missing packages and go one by one. Eventually adding instruction for osc/openmw and other options. But on the first step I...
- 14 Nov 2021, 22:33
- Forum: Infrastructure
- Topic: New forum software?
- Replies: 12
- Views: 13983
Re: New forum software?
Quick drop, anyone has had a look at Zulip? It's opensource and for OSS projects you can ask to upgrade without cost.
It's a threaded conversation model with a more modern approach and mobile integration.
It's a threaded conversation model with a more modern approach and mobile integration.
- 26 Aug 2021, 22:53
- Forum: Support
- Topic: Question about light detection and shadows
- Replies: 2
- Views: 1667
Re: Question about light detection and shadows
Tbh, when I played vanilla I was not paying attention to these details, I was happy enough getting 30fps in exteriors.
But at least, if there's something that can be done at some point, it's something to look forward.
But at least, if there's something that can be done at some point, it's something to look forward.
- 25 Aug 2021, 11:59
- Forum: Support
- Topic: Question about light detection and shadows
- Replies: 2
- Views: 1667
Question about light detection and shadows
This is just a question because I noted some shadows are not correct but knowing how original light & shadows in Morrowind were optional, maybe this is normal and there's not much that OpenMW can do. First in interiors (I saw https://openmw.readthedocs.io/en/stable/reference/modding/settings/sha...
- 09 Jan 2021, 17:28
- Forum: Support
- Topic: [SOLVED] Unable to compilation in Manjaro/Arch
- Replies: 11
- Views: 5486
Re: [SOLVED] Unable to compilation in Manjaro/Arch
Can't really say, been trting with different flags like -D BULLET2_MULTITHREADING=ON, but honestly, I don't see any performance change.
- 05 Jan 2021, 22:21
- Forum: Support
- Topic: [SOLVED] Unable to compilation in Manjaro/Arch
- Replies: 11
- Views: 5486
- 03 Jan 2021, 22:39
- Forum: Support
- Topic: [SOLVED] Unable to compilation in Manjaro/Arch
- Replies: 11
- Views: 5486
Re: Unable to compilation in Manjaro/Arch
As we said, OpenMW needs double-precision Bullet, and it won't build without it. If you change OpenMW so it can be built without double-precision Bullet, you'll run into a bunch of collision bugs. The change to requiring double-precision Bullet was fairly recent, and is one of the reasons why we've...
- 03 Jan 2021, 20:47
- Forum: Support
- Topic: [SOLVED] Unable to compilation in Manjaro/Arch
- Replies: 11
- Views: 5486
Re: Unable to compilation in Manjaro/Arch
Sorry, I did not understand the problem. It seems like a long standing issue, but I was able to compile without problems some time back.
I will start trying multiple versions of the standard "bullet" package just in case some fixes it.
I will start trying multiple versions of the standard "bullet" package just in case some fixes it.