Search found 32 matches
- 23 May 2019, 20:50
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322353
Re: Android part 2
Do these icons look better than the ones currently?
- 21 May 2019, 13:31
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1008561
- 12 May 2019, 23:11
- Forum: Support
- Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
- Replies: 27
- Views: 9255
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
On android, having distant terrain on with a viewing distance multiplier of 5 crashes next to Balmora.
- 30 Apr 2019, 14:17
- Forum: General
- Topic: Use of OpenMW name and icon in Android port
- Replies: 16
- Views: 10547
Re: Use of OpenMW name and icon in Android port
Sorry for hijacking but can we get a mirror for Android on GitLab?
- 28 Apr 2019, 17:40
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322353
Re: Android part 2
Currently the default load order the mod manager shows is incorrect, as it doesn't do a dependency sort properly.
- 28 Apr 2019, 13:59
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322353
Re: Android part 2
Can you post your Logcat?Mamman3300 wrote: ↑28 Apr 2019, 10:56 New apk version keeps crashing to homescreen when i tap the play button.
Device is Honor 6x
- 27 Apr 2019, 02:43
- Forum: General
- Topic: Ray Tracing in OpenMW
- Replies: 4
- Views: 6183
Re: Ray Tracing in OpenMW
viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128
And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.
And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.
- 24 Apr 2019, 17:07
- Forum: Other Forks and Ports
- Topic: Hypothetical New 3DS Homebrew Port?
- Replies: 2
- Views: 3476
Re: Hypothetical New 3DS Homebrew Port?
This is more to sate my own curiosity- I can barely handle GML, there's no way I could handle porting it over even if it was possible- but I'm curious if it'd be even remotely possible to get OpenMW running and playable on a hacked New 3DS. I doubt it. There's no way there would be a stable enough ...
- 23 Apr 2019, 22:04
- Forum: General
- Topic: Side Quests?
- Replies: 9
- Views: 5580
Re: Side Quests?
- 23 Apr 2019, 16:13
- Forum: General
- Topic: Side Quests?
- Replies: 9
- Views: 5580
Re: Side Quests?
All of the content is included in the data files that you get from the vanilla game, which are the data files that you need to play Morrowind with OpenMW. So they are all there. Whether or not they all work is the question. To my knowledge they all work, does anyone know of any specific quests that...