Search found 32 matches

by thephantomfiddler
23 May 2019, 20:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322353

Re: Android part 2

Do these icons look better than the ones currently?
by thephantomfiddler
21 May 2019, 13:31
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1008561

Re: OpenMW Nightly builds

john44 wrote: 19 May 2019, 17:01 The May 17th nightly build seems to be messing with merchants somehow. The Mudcrab merchant and the Scamp won't pay the full value for items.
Fixed in latest nightly.
by thephantomfiddler
12 May 2019, 23:11
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 9255

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

On android, having distant terrain on with a viewing distance multiplier of 5 crashes next to Balmora.
by thephantomfiddler
30 Apr 2019, 14:17
Forum: General
Topic: Use of OpenMW name and icon in Android port
Replies: 16
Views: 10547

Re: Use of OpenMW name and icon in Android port

Sorry for hijacking but can we get a mirror for Android on GitLab?
by thephantomfiddler
28 Apr 2019, 17:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322353

Re: Android part 2

Currently the default load order the mod manager shows is incorrect, as it doesn't do a dependency sort properly.
by thephantomfiddler
28 Apr 2019, 13:59
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322353

Re: Android part 2

Mamman3300 wrote: 28 Apr 2019, 10:56 New apk version keeps crashing to homescreen when i tap the play button.
Device is Honor 6x
Can you post your Logcat?
by thephantomfiddler
27 Apr 2019, 02:43
Forum: General
Topic: Ray Tracing in OpenMW
Replies: 4
Views: 6183

Re: Ray Tracing in OpenMW

viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128

And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.
by thephantomfiddler
24 Apr 2019, 17:07
Forum: Other Forks and Ports
Topic: Hypothetical New 3DS Homebrew Port?
Replies: 2
Views: 3476

Re: Hypothetical New 3DS Homebrew Port?

This is more to sate my own curiosity- I can barely handle GML, there's no way I could handle porting it over even if it was possible- but I'm curious if it'd be even remotely possible to get OpenMW running and playable on a hacked New 3DS. I doubt it. There's no way there would be a stable enough ...
by thephantomfiddler
23 Apr 2019, 22:04
Forum: General
Topic: Side Quests?
Replies: 9
Views: 5580

Re: Side Quests?

raevol wrote: 23 Apr 2019, 21:58
Jemolk wrote: 23 Apr 2019, 20:51 because when the devs realized it couldn't deal with actors outside loaded cells, rather than changing the script at all, they simply lowered Dagoth Ur's starting stats to what they would be if you killed all the Ash Vampires
Craziness...
Bethesda at its finest :lol:
by thephantomfiddler
23 Apr 2019, 16:13
Forum: General
Topic: Side Quests?
Replies: 9
Views: 5580

Re: Side Quests?

All of the content is included in the data files that you get from the vanilla game, which are the data files that you need to play Morrowind with OpenMW. So they are all there. Whether or not they all work is the question. To my knowledge they all work, does anyone know of any specific quests that...