Search found 144 matches
- 10 Jan 2014, 22:56
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
I'm currently looking into why some objects don't show normal maps at all. Fixed: https://github.com/scrawl/openmw/commit/bfdca3b73816831d45e86c2e806462c04fab5be2 Man thats great. So this and seperate specular maps for objects are done. Seperate specular maps for terrain too? What name extension wo...
- 08 Jan 2014, 21:54
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
No problem! :) Some textures behave strange, they show different normal maps than the ones they should use: http://i.imgur.com/wtHX2MJ.jpg I checked and the normal maps for that texture do exist, its properly added to the mat file: [textures\tx_ar_spots_01.dds] normalMap = textures\tx_ar_spots_01_n....
- 08 Jan 2014, 20:50
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
Haha sirherrbatka was trolling me: "speculuar"
It took me quite a while to notice that!
Speculars work great!
It took me quite a while to notice that!
Speculars work great!
- 08 Jan 2014, 19:37
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
Speculars dont seem to work at all tho, I tested extreme settings but nothing shows up. Wait this might be something on my side, I have also lost any specular effect from terrain even though they have specular maps. EDIT: Nevermind, terrain speculars work properly. All the speculars on objects (no ...
- 08 Jan 2014, 19:31
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
Ah right, thats why a few textures dont have normal maps I see what you mean now.sirherrbatka wrote:Ok, surprise, surprise, surprise. Spaces in the file names
I need a bit work before I make a video. Also there is a problem with the video format: very low fps on my very old PC
- 08 Jan 2014, 18:38
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
Well Normal Maps seem to work just fine, I am looking at a fully normal mapped game atm. :!: :lol: :!: Speculars dont seem to work at all tho, I tested extreme settings but nothing shows up. I am not sure if it worked with my short mat file, want me to check that? Should a SpecularProperty with flag...
- 08 Jan 2014, 15:49
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
just 5 minutes of work I am glad to hear that, thank you very much! Unfortunatelly the file doesnt work for me atm, maybe because its missing line breaks or is it to large to be handled by the engine? My previous testing mat file did work properly, I double checked that. GIT@ d97615d5d87604ca , sep...
- 07 Jan 2014, 18:55
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38825
Re: Terrain Tunneling/Arching
I have another idea: Would it be possible to export the world mesh of a single cell into a nif file, edit it and import it back to the game? The idea would be to have terrain fully created by hand, improving on all the downsides that heightmap terrain has. Its propably not that easy as the cells nee...
- 07 Jan 2014, 11:07
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
Why not create a simple-stupid .exe, that will generate every specular ? I generate all the maps already using Photohsop automation, or what do you mean? PeterBitt, is there any chance you could post pictures with vanilla look and your improved look from the same location? If that's too much time/e...
- 07 Jan 2014, 01:10
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82326
Re: Specular Highlights?
@Tarius: My taste should completely irrelevant to anybody, but just to be clear about this: Until Skywind guys are completely finished and all assets are ported to OpenMW, I will most likely stick to normal mapped vanilla textures. I am definitely motivated to get better with ZBrush. Once I have cre...