Search found 863 matches

by akortunov
09 Nov 2017, 07:12
Forum: Off Topic
Topic: Strength doesnt affect marksman weapon damage?
Replies: 1
Views: 2466

Re: Strength doesnt affect marksman weapon damage?

Can this be fixed with mods? Why not? Stats descriptions are just string GMSTs. Vanilla in-game description are uncomplete: stats are used directly in game mechanics. Examples: 1. Willpower affects the chance of successful spellcasting 2. Agility affects the chance of successfull pickpocketing 3. P...
by akortunov
07 Nov 2017, 09:26
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 7
Views: 6908

Re: OpenMW without time pause in menu

Unfortunately main menu is also "live". Should be easy to fix: 1. Do not touch the "paused" variable in the engine.cpp. 2. Do not touch the renderingmanager.cpp. 3. Remove the "guiActive" variable an use the "paused" instead. Note: it is unclear how the MenuM...
by akortunov
07 Nov 2017, 09:10
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 150514

Re: OpenMW 0.43.0

- NPCs and player no longer speak while underwater (#3851) So are these then like voiced combat dialog? Because if the player does speak on behalf of Boethiath underwater, they are technically speaking underwater... I know this is splitting hairs over something really trivial, but these changelog i...
by akortunov
07 Nov 2017, 09:02
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 150514

Re: OpenMW 0.43.0

- Implemented showing arrow damage in a tooltip (#2923) - In the inventory? Editor? In the game (in the any GUI window which shows item tooltips). Feature #3921: Combat AI: aggro priorities - Was this actually implemented? What target selection algorithm was chosen? For now AI select the target by ...
by akortunov
07 Nov 2017, 06:20
Forum: Support
Topic: Strange NPC behaviour -- crowded on a boat
Replies: 2
Views: 1614

Re: Strange NPC behaviour -- crowded on a boat

I have tried to call ResetActors from console but they always walks to the boot again ... That's because RA just moves actors, but does not reset AI packages. Is this a bug or a feature? AIWander, for example, has a current destination variable. Is there a way to reset NPC position in savegame? Aft...
by akortunov
27 Oct 2017, 20:47
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 150514

Re: OpenMW 0.43.0

Atahualpa wrote: 27 Oct 2017, 19:59 OpenMW highlights the main menu option ("New", "Load", etc.) which was clicked most recently (I guess).
IIRC, this is an intented change, made by scrawl. Now you can use a keyboard to navigate through game menus.
Related to bug 4132.
by akortunov
15 Oct 2017, 06:45
Forum: General
Topic: Distant Land Status?
Replies: 17
Views: 12202

Re: Distant Land Status?

Upping to something that's well outside the recommended parameters, exterior cell load distance = 12 and viewing distance = 100000, nukes my frame rate down to 2 fps... That's because an engine tries to render (12+1)*(12+1)=169 cells. Generally, you can use "exterior cell load distance = 2&quo...
by akortunov
13 Oct 2017, 13:55
Forum: General
Topic: Weird lighting
Replies: 6
Views: 6477

Re: Weird lighting

I do have an atronarch replacer mod I mean not only replacer, but a mod with the ESP file. If it is your case: 1. Open your replacer via editor 2. Check the Flame Atronach inventory 3. There should be a Light item (the "light_misc" in my case) 4. Just remove this item via "removeitem...
by akortunov
13 Oct 2017, 04:49
Forum: General
Topic: Weird lighting
Replies: 6
Views: 6477

Re: Weird lighting

Now, I still don't understand why my character is emitting light. Which OpenMW version are you using? I encountered a similar issue recently on the master git branch (0.43). There was a bug, which allowed to pick light sources without CanCarry flag from containers. I use a mod, which adds such ligh...
by akortunov
09 Oct 2017, 16:37
Forum: General Modding
Topic: lothavor's legacy
Replies: 8
Views: 8384

Re: lothavor's legacy

Shark has big collision box, and it is unable to move in this cell. I tried to spawn it with placeatpc while midair. Shark gracefully hits the water, but it is unable to move afterward anyway (even if it looks like it should). Even more strange: the shark can move on the ground (placeatpc), but can...