Search found 941 matches
- 17 May 2016, 18:47
- Forum: General
- Topic: Sound Bites and Death
- Replies: 3
- Views: 2617
Re: Sound Bites and Death
To be precise: This issue should have been fixed with version 0.37. --> https://bugs.openmw.org/issues/2281 I had a look at the list of remaining issues and couldn't find a similar one. @PrimordialBronze: If you're using OpenMW v0.37+ and still have that issue, start a fresh game on your current ins...
- 16 May 2016, 21:13
- Forum: Example-Suite
- Topic: Advertise Example Suite and Game Template projects
- Replies: 25
- Views: 11567
Re: Advertise Example Suite and Game Template projects
Ehm, can you give me a quick heads-up on the current status of both projects? Has there been any noticeable progress, especially: any progress justifying a video?
*cough* need to schedule my spare time *cough*
*cough* need to schedule my spare time *cough*
- 16 May 2016, 21:05
- Forum: Join the team
- Topic: Open MW FAQ Video - Brazilian Portuguese Subtitles
- Replies: 47
- Views: 30797
Re: Open MW FAQ Video - Brazilian Portuguese Subtitles
So, we've been waiting for a week now. No Arnie in sight...
Seriously: When are we to expect your return? Wanna get my hands on some Portuguese subtitles.
Seriously: When are we to expect your return? Wanna get my hands on some Portuguese subtitles.
- 16 May 2016, 20:58
- Forum: Feature Requests and Suggestions
- Topic: Variable amount of gold to barter for merchants
- Replies: 6
- Views: 4103
Re: Variable amount of gold to barter for merchants
Why not just give it a try? Sign up at our bug tracker and file an issue "De-hardcode barter gold amount property to be more flexible" (or something like that), make it a feature - and don't forget to set the "Target version" to openmw-future. If the developers don't like it they...
- 16 May 2016, 20:53
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 28953
Re: Mod Status page primary maintainer
So instead of working with the OpenMW team, Tinker would rather rage quit. Here was the thread in question: https://forum.openmw.org/viewtopic.php?f=6&t=2950#p33226 And I already started to wonder what might have happened to him... It's a pity. Considering how nice people are on these forums - ...
- 16 May 2016, 20:41
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175275
Re: Lysol's normal mapped texture packs
@lysol: I can't wait to check out the new textures - time to reinstall OpenMW after having set up my computer last weekend.
- 16 May 2016, 20:33
- Forum: General
- Topic: Morrowind confessions
- Replies: 59
- Views: 29265
Re: Morrowind confessions
Back to topic, you N'wahs!
My confession: I haven't touched (TES III:) Morrowind since the 14th of February 2014 - well, except for one quick check on vanilla behaviour to confirm a bug. Thank you, OpenMW!
My confession: I haven't touched (TES III:) Morrowind since the 14th of February 2014 - well, except for one quick check on vanilla behaviour to confirm a bug. Thank you, OpenMW!
- 27 Apr 2016, 18:20
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 45709
Re: Vivec retexture to show off/test shaders
Of course, but I meant the psychological level. Pretty much the same reason why people don't start playing OpenMW - it's not 1.0.
- 27 Apr 2016, 18:12
- Forum: Editor Development
- Topic: Feature #3206 Editor: Cell marker menu
- Replies: 2
- Views: 4780
Re: Feature #3206 Editor: Cell marker menu
It's all about the Scene view (3d view). The cell marker is displayed at the centre of loaded cells in the Scene view (see first image) - it's basically a black box containing the coordinates of that particular cell and, AFAIK, only exists for exterior cells. You can enable/disable this option via t...
- 27 Apr 2016, 17:39
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 45709
Re: Vivec retexture to show off/test shaders
Finally, an OpenMW-exclusive replacer mod - and true to the original textures. Congratulations, lysol!
I'll test v1.0 as soon as possible; it always makes a huge difference to use a "final" product rather than a WIP version.
I'll test v1.0 as soon as possible; it always makes a huge difference to use a "final" product rather than a WIP version.