Search found 941 matches

by Atahualpa
17 May 2016, 18:47
Forum: General
Topic: Sound Bites and Death
Replies: 3
Views: 2617

Re: Sound Bites and Death

To be precise: This issue should have been fixed with version 0.37. --> https://bugs.openmw.org/issues/2281 I had a look at the list of remaining issues and couldn't find a similar one. @PrimordialBronze: If you're using OpenMW v0.37+ and still have that issue, start a fresh game on your current ins...
by Atahualpa
16 May 2016, 21:13
Forum: Example-Suite
Topic: Advertise Example Suite and Game Template projects
Replies: 25
Views: 11567

Re: Advertise Example Suite and Game Template projects

Ehm, can you give me a quick heads-up on the current status of both projects? Has there been any noticeable progress, especially: any progress justifying a video?
*cough* need to schedule my spare time *cough*
by Atahualpa
16 May 2016, 21:05
Forum: Join the team
Topic: Open MW FAQ Video - Brazilian Portuguese Subtitles
Replies: 47
Views: 30797

Re: Open MW FAQ Video - Brazilian Portuguese Subtitles

So, we've been waiting for a week now. No Arnie in sight...
Seriously: When are we to expect your return? Wanna get my hands on some Portuguese subtitles. ;)
by Atahualpa
16 May 2016, 20:58
Forum: Feature Requests and Suggestions
Topic: Variable amount of gold to barter for merchants
Replies: 6
Views: 4103

Re: Variable amount of gold to barter for merchants

Why not just give it a try? Sign up at our bug tracker and file an issue "De-hardcode barter gold amount property to be more flexible" (or something like that), make it a feature - and don't forget to set the "Target version" to openmw-future. If the developers don't like it they...
by Atahualpa
16 May 2016, 20:53
Forum: Infrastructure
Topic: Mod Status page primary maintainer
Replies: 38
Views: 28953

Re: Mod Status page primary maintainer

So instead of working with the OpenMW team, Tinker would rather rage quit. Here was the thread in question: https://forum.openmw.org/viewtopic.php?f=6&t=2950#p33226 And I already started to wonder what might have happened to him... It's a pity. Considering how nice people are on these forums - ...
by Atahualpa
16 May 2016, 20:41
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 175275

Re: Lysol's normal mapped texture packs

@lysol: I can't wait to check out the new textures - time to reinstall OpenMW after having set up my computer last weekend. :)
by Atahualpa
16 May 2016, 20:33
Forum: General
Topic: Morrowind confessions
Replies: 59
Views: 29265

Re: Morrowind confessions

Back to topic, you N'wahs! ;)

My confession: I haven't touched (TES III:) Morrowind since the 14th of February 2014 - well, except for one quick check on vanilla behaviour to confirm a bug. Thank you, OpenMW!
by Atahualpa
27 Apr 2016, 18:20
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 45709

Re: Vivec retexture to show off/test shaders

Of course, but I meant the psychological level. Pretty much the same reason why people don't start playing OpenMW - it's not 1.0.
by Atahualpa
27 Apr 2016, 18:12
Forum: Editor Development
Topic: Feature #3206 Editor: Cell marker menu
Replies: 2
Views: 4780

Re: Feature #3206 Editor: Cell marker menu

It's all about the Scene view (3d view). The cell marker is displayed at the centre of loaded cells in the Scene view (see first image) - it's basically a black box containing the coordinates of that particular cell and, AFAIK, only exists for exterior cells. You can enable/disable this option via t...
by Atahualpa
27 Apr 2016, 17:39
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 45709

Re: Vivec retexture to show off/test shaders

Finally, an OpenMW-exclusive replacer mod - and true to the original textures. Congratulations, lysol!
I'll test v1.0 as soon as possible; it always makes a huge difference to use a "final" product rather than a WIP version. :D