We've already discussed this in another thread, the answer from the OpenMW project as a whole, is no.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
Search found 4989 matches
- 08 Feb 2024, 15:01
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1433
- 06 Feb 2024, 12:15
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1433
Re: [Far future idea] Lua Based Parsing Scripts
What kind of files?
- 16 Jan 2024, 12:01
- Forum: Support
- Topic: Fatal error when starting OpenMW 0.48
- Replies: 6
- Views: 1475
Re: Fatal error when starting OpenMW 0.48
Any additional info, like from log files?
- 08 Jan 2024, 12:08
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 1196
Re: Low FPS in towns on macOS/Apple silicon
Not sure if it helps, but I currently play with low-resolution water shader and shadow as those are the largest hits for me.
- 08 Jan 2024, 12:05
- Forum: Organisation and Planning
- Topic: DLSS3
- Replies: 3
- Views: 2278
Re: DLSS3
OpenMW can be forked to add support for DLSS, but we are not allowed by terms of licenses (both GPL and Nvidia's) to ship them together. That is not to say that OpenMW can't support it by way of leaving the 'door open' and the user providing the the binary/library. It would fall into the same way th...
- 03 Jan 2024, 15:45
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 1196
Re: Low FPS in towns on macOS/Apple silicon
Any examples (which towns)? Do you have Object Paging and Active Grid enabled? (both should be on for added performance). Morrowind's assets are pretty crappy really hamper the draw call, enabling the above allows some special sauce to help optimise this. Keep in mind that OpenMW uses OpenGL which i...
- 27 Nov 2023, 14:24
- Forum: Support
- Topic: Installing 49 Dev (or daily)
- Replies: 3
- Views: 1152
Re: Installing 49 Dev (or daily)
If you build yourself, then the cmake git check will fail (because not a repo) and will default the the version declared in source. The PPA will declare packages (name of packages) as 0.48, because they are built using debian's buildd, the debian/control file decitates how it is named. This name tak...
- 08 Nov 2023, 09:37
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6595
Re: OpenMW 2023.04.10: crash on startup
Was misspoken, that was the crash log. What he meant with GDB was a stack-trace. Since you're running the generic build, it might take some doing... however, just give: `gdb ./openmw` a try and see what happens. Since it's a script, it might not give us what we want... as the script does some magic ...
- 07 Nov 2023, 13:32
- Forum: General Development
- Topic: Funding for features
- Replies: 2
- Views: 1439
Re: Funding for features
Software developers/engineers that are contractors usually charge around 80 to 100 euros / 90 to 110 dollars per hour. So let's low-ball it to 600 a day of working full time on that one issue. This is to take in to account, cost of living and taxes. Now factor in that you'd want a constant stream of...
- 13 Sep 2023, 12:11
- Forum: General
- Topic: prebuilt binary of OpenMW 0.48 for x86_64 BLFS 11.3 system
- Replies: 3
- Views: 1422
Re: prebuilt binary of OpenMW 0.48 for x86_64 BLFS 11.3 system
I'll try to fix this soon.