Search found 14 matches

by chaosislife
18 Jan 2014, 07:04
Forum: Feature Requests and Suggestions
Topic: Object LOD for OpenMW
Replies: 22
Views: 13918

Re: Object LOD for OpenMW

On a semi-related note, can you implement a way for the LOD of a given object to be disabled when the parent object is disabled? Some mods and console tricks remove objects but the lod for the object remains. For instance the crafting mod i've been playing with but can't recall the full name for at ...
by chaosislife
16 Nov 2013, 08:11
Forum: Join the team
Topic: Non-coding jobs
Replies: 112
Views: 51703

Re: Non-coding jobs

Eh I can't actually imagine compiling on any system really, I've tried for a few things in puppy linux but it's like the instructions I track down are written for a certain distro and amazingly don't work for puppy. The shell likes to give me "that command does not exist moron" type messag...
by chaosislife
15 Nov 2013, 06:35
Forum: Join the team
Topic: Non-coding jobs
Replies: 112
Views: 51703

Re: Non-coding jobs

largely the fact that I have no clue how to compile anything. I've tried to look into it for other projects but I get messed up somewhere around installing the dozen or so libraries and shells required to do so. I don't even recall what i was trying to do last time.
by chaosislife
13 Nov 2013, 07:53
Forum: Join the team
Topic: Non-coding jobs
Replies: 112
Views: 51703

Re: Non-coding jobs

I'm interested in testing, don't know how great I'd do but I like to test the newest stuff out. I tried gitting it or w/e the term for it is on github but there's nothing playable in the source like i'm used to for 0 ad.