We could technically export OpenMW to Xbox one via the Xbox Creators Program.
https://www.xbox.com/en-US/developers/creators-program
We could technically export OpenMW to Xbox one via the Xbox Creators Program.
https://www.khronos.org/gltf/
Is there or Will there be some kind of tooling or mod kit for your engine?philjord wrote:That's a very easy question to answer:
OpenMW = C++
Call of Morrowind = Java
Different languages.
And OpenMW didn't exist when I started too.
On the hands or somewhere else? Just curious hereSquireNed wrote:Doesn't look like it offers anything that Maya or Blender don't already offer internally. I saw some improperly mapped vertices as well.