Search found 39 matches
- 10 Sep 2017, 20:27
- Forum: Support
- Topic: SSDs and textures
- Replies: 12
- Views: 8733
Re: SSDs and textures
Actually there are certain things (e.g. sounds, random creature spawns and scripted events) that we don't preload because they're hard to predict, so using a slow drive can lead to momentary framedrops as things are loaded in. Okay, acknowledged - thanks for the correction, I have yet to grasp the ...
- 10 Sep 2017, 11:04
- Forum: Support
- Topic: SSDs and textures
- Replies: 12
- Views: 8733
Re: SSDs and textures
Code: Select all
Even if you're on a laptop, if it has a Nvidia Pascal GPU (GT[SX]? 10xx) it'll also manage to use the correct GPU without being explicitly told to.
- 10 Sep 2017, 08:51
- Forum: Support
- Topic: SSDs and textures
- Replies: 12
- Views: 8733
Re: SSDs and textures
If you have a Nvidia Card there is usually an option "Run with graphics processor" in the context menu. If it isn't there, open up the NVidia Control Panel , select "Add 'Run with graphics processor' to the Context Menu". There is certainly a similar option for AMD cards available.
- 10 Sep 2017, 01:21
- Forum: Support
- Topic: SSDs and textures
- Replies: 12
- Views: 8733
Re: SSDs and textures
I forgot to mention; make sure to run OpenMW with your graphics processor and not your CPU. At least Windows wont choose it automatically.
- 09 Sep 2017, 14:00
- Forum: Support
- Topic: SSDs and textures
- Replies: 12
- Views: 8733
Re: SSDs and textures
Any stuttering you experience is not related to having either your game files or OpenMW on a SSD or not. A SSD simply leads to a reduced loading times, not an actual performance boost.
- 08 Sep 2017, 01:03
- Forum: General Development
- Topic: Distant objects
- Replies: 34
- Views: 30661
Re: Distant objects
I don't know much about graphics programming, would one of those approaches eventually allow to load a map the size of Tamriel seamlessly
into one worldspace ?
into one worldspace ?
- 07 Sep 2017, 19:27
- Forum: Off Topic
- Topic: TreeIt - almost Speedtree for free
- Replies: 12
- Views: 15414
Re: TreeIt - almost Speedtree for free
Ironically, BGS just tweeted this http://www.pcgamer.com/from-the-elder-s ... come-from/ some hours ago.
- 07 Sep 2017, 14:57
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327195
Re: Elder-scrolls IV Oblivion
Little update; As there is no way to properly render Cyrodiil atm, I can't truly verify the functionality of reversed functions. I will simply pretend as if Cyrodiil is already there. Means, for testing purposes, create a cmd line application which allows to test as many as possibly game mechanics a...
- 05 Sep 2017, 19:55
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327195
Re: Elder-scrolls IV Oblivion
I'm familiar with Bison, I was just saying that you shouldn't be thrown off by: "save it for post 1.0". If you want to do it, go ahead. That's exactly what I was hoping to hear :) What about OBSE? I think that TES4 implementation somehow should be support it. There are a bunch of mods (~1...
- 04 Sep 2017, 19:43
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327195
Re: Elder-scrolls IV Oblivion
Writing it once is prototype code, to get you to from A to B... once you understand what is going on, then you can re-write it properly. I think at this point in 'the game', it is the rapid development of features and gaining knowledge to do it right later. As psi29a stated, the work would be build...