Search found 153 matches
- 22 May 2021, 09:02
- Forum: News
- Topic: OpenMW Spotlight: Lua & Light, the second chapter
- Replies: 13
- Views: 21285
Re: OpenMW Spotlight: Lua & Light, the second chapter
The progress in both directions seems great! And the screenshots show how much realistic lighting actually means. Do you think it would be possible to integrate RTX into the engine? I've seen it's claimed to be supported in VulkanSceneGraph, which is supposed to be a successor to OSG, but I have no...
- 13 Apr 2021, 11:43
- Forum: General
- Topic: openmw is good
- Replies: 14
- Views: 8208
Re: openmw is good
Well not being able to use LUA mods is quite a sacrifice ATM.
- 09 Apr 2021, 09:40
- Forum: Content Development
- Topic: Roman Outpost Game Idea
- Replies: 7
- Views: 6857
Re: Roman Output Game Idea
Check the title, I was thinking you wanted to add support for exotic character sets
- 09 Apr 2021, 09:39
- Forum: Off Topic
- Topic: BSA tool in rust
- Replies: 13
- Views: 14217
- 08 Apr 2021, 10:41
- Forum: Feature Requests and Suggestions
- Topic: On Lua Scripting Limitations
- Replies: 34
- Views: 13847
Re: On Lua Scripting Limitations
I'm all in for sandboxing.
- 08 Apr 2021, 09:44
- Forum: Support
- Topic: OpenMW Total Overhaul Issue
- Replies: 11
- Views: 4521
Re: OpenMW Total Overhaul Issue
Wait... has the grass PR been merged already?
- 07 Apr 2021, 15:23
- Forum: Content Development
- Topic: Quick tutorial: Generating normal maps from a texture
- Replies: 3
- Views: 5910
Re: Quick tutorial: Generating normal maps from a texture
It does take time indeed! Thanks for sharing.
- 07 Apr 2021, 14:45
- Forum: Support
- Topic: OpenMW Total Overhaul Issue
- Replies: 11
- Views: 4521
Re: OpenMW Total Overhaul Issue
Did you try to "bisect" it to the faulty mod?
- 05 Apr 2021, 20:27
- Forum: Feature Requests and Suggestions
- Topic: Full path tracing option in the future or after 1.0?
- Replies: 12
- Views: 10266
Re: Full path tracing option in the future or after 1.0?
Your initial FPS is going to tank Would it be so worse than for example uncached shaders compilation? I'm not talking about OpenMW which has simple shaders but something like AAA games. especially so if you're unlucky and your OS schedules that thread on the same core that the draw thread is on. Is...
- 03 Apr 2021, 15:19
- Forum: Feature Requests and Suggestions
- Topic: Full path tracing option in the future or after 1.0?
- Replies: 12
- Views: 10266
Re: Full path tracing option in the future or after 1.0?
Sure, just not on the fly without someone complaining that FPS sucks because your CPU is busy creating that cached object. Then you get into cache invalidation every time someone loads or unloads a mod, repeat process. Doing it all offline before OpenMW starts is also an option, but then you lose o...