Search found 113 matches

by mikeprichard
21 Mar 2021, 11:27
Forum: News
Topic: OpenMW Spotlight: Lua & Light, the second chapter
Replies: 13
Views: 21045

Re: OpenMW Spotlight: Lua & Light, the second chapter

Wow... those many, many years of incredibly dedicated effort have finally brought us to this point - these are some fantastic updates, and it seems the fabled 1.0 and great de-hardcoding spoken of in ancient legend may at last be in sight. Thanks to all for your amazing work!
by mikeprichard
28 Dec 2020, 05:54
Forum: General
Topic: Absolutely stellar work on 0.47.0
Replies: 16
Views: 15392

Re: Absolutely stellar work on 0.47.0

100% agree! There are still known issues with optional active grid object paging (e.g. disappearing textures including walls near the fort in Pelagiad), but this release further establishes OpenMW as superior to vanilla Morrowind with ancient hacky workarounds such as MGE. Kudos to all developers!
by mikeprichard
04 Dec 2020, 15:35
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 6079

Re: File list order in OpenMW-CS vs. OpenMW?

Thanks; I've now updated the git issue with two uploaded screenshots.
by mikeprichard
03 Dec 2020, 16:47
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 6079

Re: File list order in OpenMW-CS vs. OpenMW?

I've just opened an issue for this for better visibility, since the forums are fairly quiet:

https://gitlab.com/OpenMW/openmw/-/issues/5712
by mikeprichard
02 Dec 2020, 09:24
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 6079

Re: File list order in OpenMW-CS vs. OpenMW?

Thanks, st - should I add this to the issue tracker? Not sure whether it actually causes problems, but from a user perspective it does seem off.
by mikeprichard
24 Nov 2020, 14:33
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 6079

File list order in OpenMW-CS vs. OpenMW?

The top-to-bottom list order of my .esm/.esp/.omwaddon files when I select "Create a New Addon" or "Edit A Content File" in the OpenMW-CS startup menu does not match the current top-to-bottom order of my .esm/.esp/.omwaddon files in my OpenMW game data launcher. Is this incorrect...
by mikeprichard
23 Nov 2020, 08:16
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 997062

Re: OpenMW Nightly builds

Lysol, thanks for updating the Downloads page instructions for downloading nightlies - it's much clearer now! It would still be ideal if the top post of this topic could be adjusted (particularly to strike through the entire initial block of text and to delete the obsolete note "so nightlies ar...
by mikeprichard
22 Nov 2020, 21:42
Forum: General Modding
Topic: OpenMW mod to disable all NPC/creature respawning?
Replies: 3
Views: 4963

Re: OpenMW mod to disable all NPC/creature respawning?

Thanks for the responses! I figured OpenMW might not be capable of this yet pre-1.0/dehardcoding. As to the "Respawn" toggle for Creature records in the CS, although I'm obviously not the expert here, I don't think that would help; as one of many examples in the Creature list, the 191-coun...
by mikeprichard
21 Nov 2020, 09:09
Forum: General Modding
Topic: OpenMW mod to disable all NPC/creature respawning?
Replies: 3
Views: 4963

OpenMW mod to disable all NPC/creature respawning?

I'm looking for a working OpenMW-compatible mod that will disable all non-unique NPC and creature respawning (i.e. set the vanilla Morrowind 3-day respawn timer to infinite days for all NPCs and creatures), but the only mod that claims to accomplish this I can find (https://www.nexusmods.com/morrowi...
by mikeprichard
20 Nov 2020, 01:10
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 997062

Re: OpenMW Nightly builds

Thanks for the quick reply! I did read the edits in the first post, but I guess I didn't quite understand them at first; I think I have it now, though. I went to https://gitlab.com/OpenMW/openmw/-/pipelines?page=1&scope=branches&ref=master, then clicked the down arrow/Artifacts icon on the r...