Search found 88 matches

by Laicus
22 Feb 2019, 03:42
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323105

Re: Android part 2

xyzz wrote: 22 Feb 2019, 03:04 I'm looking into fixing the loading screen, but can't promise anything.
Anyway, thank you so much, build 2019.02.10 is just perfect, there are no crashes and mods that did not work at 0.43, now work fine.
by Laicus
22 Feb 2019, 02:04
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323105

Re: Android part 2

The red sky is caused by the shadows merge Shadows work on android? I also wanted to ask about the loading screens, they are a bit annoying during the game. In past builds with preload enabled, when traveling around the world, loading screens did not appear at all, in the build from 2019.02.10, scr...
by Laicus
21 Feb 2019, 05:54
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323105

Re: Android part 2

xyzz wrote: 21 Feb 2019, 04:42 I've published a new release.
On this build in GLES 2 is red sky.
by Laicus
16 Feb 2019, 12:29
Forum: General Modding
Topic: Aesthesia Groundcover - grass mod (solved)
Replies: 11
Views: 14374

Re: Aesthesia Groundcover - grass mod

When saving dds, reduce the sharpness of the mip levels.
by Laicus
15 Feb 2019, 21:16
Forum: General Modding
Topic: Aesthesia Groundcover - grass mod (solved)
Replies: 11
Views: 14374

Re: Aesthesia Groundcover - grass mod

The grass is too contrasting and the small contrasting details shimmer because of not very good filtration. I turned on trilinear filtering and in Photoshop I reduced the contrast and brightness of the textures, so the grass does not flicker and fits better into the overall picture.
by Laicus
09 Feb 2019, 08:27
Forum: General Modding
Topic: Sotha Sil Expanded
Replies: 46
Views: 47701

Re: Sotha Sil Expanded

Capostrophic wrote: 16 Jan 2019, 14:00 SothaInnerPuzzleLever1/4 scripts will compile fine in master now.
Hello! Could you upload a fixed mod please?
by Laicus
30 Jan 2019, 13:37
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323105

Re: Android part 2

Why port for android does not support distant terrain? Is there any chance that it will work in the new build?
by Laicus
10 Sep 2018, 19:39
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 549946

Re: [WIP] Android port testing

mojoswagger1980 wrote: 10 Sep 2018, 18:46 its not a new update
This is a new version from the Russian developer Sandstranger, based on the build 0.44.
http://4pda.ru/forum/index.php?s=&showt ... p=76821097