Search found 40 matches
- 01 May 2016, 14:19
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 174156
Re: Lysol's normal mapped texture packs
I would like to see Dunmer Strongholds textures replaced personally, their stone walls cry for being normal mapped. But from a project perspective the focus should be on things new players will see first when playing openmw. That means the prison ship from the character creation, the imperial textur...
- 30 Apr 2016, 23:08
- Forum: Support
- Topic: White rocks Graphics glitch
- Replies: 4
- Views: 4111
Re: White rocks Graphics glitch
Yes. I know.Capostrophic wrote:It's not specular maps, it's environment maps, whole different thing.GreyFox wrote:You probably have a mod installed which puts specular maps.
- 30 Apr 2016, 22:00
- Forum: Support
- Topic: White rocks Graphics glitch
- Replies: 4
- Views: 4111
Re: White rocks Graphics glitch
You probably have a mod installed which puts specular maps on rocks. See this for details:
https://bugs.openmw.org/issues/3264
Solution is to replace the specular textures with black ones.
https://bugs.openmw.org/issues/3264
Solution is to replace the specular textures with black ones.
- 30 Apr 2016, 17:05
- Forum: General
- Topic: Talky Morrowind
- Replies: 23
- Views: 21566
Re: Talky Morrowind
This seems like something one could get away with in a collaborative project more than a commercial one. After all, we do not have to fear the wrath of the console kiddies with things like this. The direction TES went with voice acting is responsible for a lot of loss in the RPG area. Voice acting i...
- 30 Apr 2016, 16:50
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 45421
Re: Vivec retexture to show off/test shaders
This is great. I always avoided Vivec when I played the game mostly because I found myself underimpressed by its vanilla version. I wonder what impression a fully bumped MW would leave, looking forward to what you will accomplish in the future. I took the mage guild teleporter to check out your Vive...
- 28 Apr 2016, 19:24
- Forum: Documentation
- Topic: Doxygen Docs 0.39 for your convenience.
- Replies: 2
- Views: 8311
Re: Doxygen Docs 0.39 for your convenience.
I linked it in the wiki, I'll try to keep it up to date.
- 27 Apr 2016, 00:29
- Forum: General
- Topic: Get data files from GOG setup without wine
- Replies: 21
- Views: 23311
Re: Get data files from GOG setup without wine
Just use the installation wizard of the openmw launcher and point it to your installation source. Settings->Run Installation Wizard.
- 24 Apr 2016, 23:28
- Forum: Documentation
- Topic: Doxygen Docs 0.39 for your convenience.
- Replies: 2
- Views: 8311
Doxygen Docs 0.39 for your convenience.
I have this Webspace I rarely use so I uploaded the whole doxygen docu for openmw 0.39, including GraphViz Diagrams with Class diagrams, Collaboration diagrams, Overall Class Hierarchy, Include and Included dependency graphs, call and called by graphs, UML ... basically the whole shebang. http://woj...
- 23 Apr 2016, 08:35
- Forum: Off Topic
- Topic: What is the Dunmers building material?
- Replies: 3
- Views: 2784
Re: What is the Dunmers building material?
btw. I begin to see where B had their Insperation from: http://www.earthhomesnow.com/images/adobe-dwellings.jpg http://design2share.squarespace.com/storage/super%20adobe%20homes.jpg?__SQUARESPACE_CACHEVERSION=1320516873833 https://ferrebeekeeper.files.wordpress.com/2012/02/innerstate-domes-158.jpg?w...
- 23 Apr 2016, 00:10
- Forum: Off Topic
- Topic: What is the Dunmers building material?
- Replies: 3
- Views: 2784
Re: What is the Dunmers building material?
Not time consuming at all, you just didn't name the normal map correctly. It's simply _n.dds. Also, you need to activate shaders before they'll work. Have a look here: https://wiki.openmw.org/index.php?title=TextureModding Basically you need this in your settings file: [Shaders] auto use object nor...