Search found 207 matches
- 26 May 2015, 21:51
- Forum: Off Topic
- Topic: Finished my C++ class
- Replies: 26
- Views: 9060
Re: Finished my C++ class
Aww, I thought there could be literally only one conditional int the whole function, not just the loop, spent ages trying to come up with a version that worked when the head was NULL :p
- 27 Mar 2015, 01:57
- Forum: Off Topic
- Topic: Unit-testing in C for a noob?
- Replies: 3
- Views: 2277
Re: Unit-testing in C for a noob?
could do conditional privacy with macros. eg, in your header: #ifndef PRIVATE #define PRIVATE private class foo { public: int x; PRIVATE: int some_private_member; }; then in your unit test file: #define PRIVATE public #include "header.h" // tests here can access some_private_member EDIT: j...
- 09 Mar 2015, 20:41
- Forum: Support
- Topic: Build fails with -std=gnu++11 and -std=gnu++1y
- Replies: 12
- Views: 6815
Re: Build fails with -std=gnu++11 and -std=gnu++1y
https://launchpad.net/~boost-latest/+archive/ubuntu/ppa can get you new boost for travis.
I use it for freeablo
I use it for freeablo
- 15 Feb 2015, 02:26
- Forum: General Development
- Topic: SWIG Scripting Extensions project
- Replies: 34
- Views: 27163
Re: SWIG Scripting Extensions project
Even when OpenMW moves beyond MW (and we are talking about things like TCs here, not racing simulators or space fighters), I would still expect it to be primarily used by the larger (and expanding) MW modding community, that shares resources and knowledge (code snippets, tutorials and so on). Split...
- 10 Feb 2015, 00:07
- Forum: General Development
- Topic: SWIG Scripting Extensions project
- Replies: 34
- Views: 27163
Re: SWIG Scripting Extensions project
PLZ merge this into mainline openmw
- 19 Jan 2015, 23:51
- Forum: Off Topic
- Topic: Anyone want to help me with my python project? :|
- Replies: 13
- Views: 5567
Re: Anyone want to help me with my python project? :|
It's actually a more complicated task than it seems at first :p I had to do this for freeablo. I eventually solved it by treating the level as a huge rectangular tile, with the isometric tiles drawn onto it (like you drew the whole level into an image file), then conceptually overlaying a grid onto ...
- 01 Jan 2015, 23:23
- Forum: Organisation and Planning
- Topic: Promoting on Nexus Mods
- Replies: 9
- Views: 9611
Re: Promoting on Nexus Mods
I've used it a bit, it's a pretty good site. If we ant to get a new wave of morrowind mods going, that's the place that'll be hosting them, so having some integration there would be really good imo.
- 24 Nov 2014, 01:21
- Forum: General
- Topic: Not Sure Who To Talk To...
- Replies: 45
- Views: 21644
Re: Not Sure Who To Talk To...
Because it doesn't lolRounCole wrote:You all keep acting like ... what I am doing has nothing to do with the core of what OpenMW is
- 21 Nov 2014, 12:26
- Forum: General
- Topic: Not Sure Who To Talk To...
- Replies: 45
- Views: 21644
- 15 Oct 2014, 00:14
- Forum: General Development
- Topic: Idea: Automatic Documentation via Travis-CI
- Replies: 4
- Views: 3131
Re: Idea: Automatic Documentation via Travis-CI
i do this for freeablo, pretty easy to set up. I used https://medium.com/@nthgergo/publishing ... a8270e87db iirc