Search found 62 matches
- 28 Mar 2019, 16:56
- Forum: Off Topic
- Topic: Morrowind “Oral History”
- Replies: 24
- Views: 13516
Re: Morrowind “Oral History”
Um, people are going to be motivated by acquisitiveness even if capitalism is abolished. Besides, that’s not a problem unique to Bethesda. Other game companies are also motivated by profit, but they don’t have Bethesda’s reputation for bugginess. That reputation is a potential financial liability th...
- 28 Mar 2019, 14:45
- Forum: News
- Topic: OpenMW 0.45.0 Released!
- Replies: 18
- Views: 35316
Re: OpenMW 0.45.0 Released!
Cool, congratulations! Are you guys doing any PR type stuff for this release? I know there’s was talk of tying into the Elder Scrolls anniversary and the free Morrowind promo.
- 28 Mar 2019, 14:39
- Forum: Off Topic
- Topic: Morrowind “Oral History”
- Replies: 24
- Views: 13516
Re: Morrowind “Oral History”
No one expects games to ship completely bug-free, but Bethesda’s reputation for being particularly prone to buggy releases is not unearned. It predates and has nothing to do with F76. Just look at the old “weird NPC behavior” thread on this very forum for an example.
- 28 Mar 2019, 04:31
- Forum: General
- Topic: [QUESTION] Mod Guide
- Replies: 8
- Views: 7426
Re: [QUESTION] Mod Guide
I haven’t tried it, but it’s fair to say LGNPC has its share of detractors, fyi.
- 27 Mar 2019, 23:49
- Forum: Off Topic
- Topic: Morrowind “Oral History”
- Replies: 24
- Views: 13516
Re: Morrowind “Oral History”
I’m reading it now, and enjoying it immensely. Zaric says that Bethesda learned the wrong lessons from the high-pressure environment of Morrowind’s development. Circumstances were such that they shipped a game they knew was full of bugs and made millions of dollars. So even when they had the resourc...
- 27 Mar 2019, 04:08
- Forum: General
- Topic: [QUESTION] Mod Guide
- Replies: 8
- Views: 7426
Re: [QUESTION] Mod Guide
https://modding-openmw.com Also, while they have some mods that don’t work with OpenMW, I’ve found these guides really useful: https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide https://github.com/Tyler799/Morrowind-2019/blob/master/Morrowind_2019.md Last, this is a good guide for getting...
- 24 Mar 2019, 22:49
- Forum: General Modding
- Topic: Animation bug?
- Replies: 7
- Views: 5076
Re: Animation bug?
I don't suppose there's a way to patch such mods for OpenMW compatibility by somehow removing collision from the sitting meshes themselves, is there?
- 20 Mar 2019, 22:54
- Forum: General Modding
- Topic: Animation bug?
- Replies: 7
- Views: 5076
- 20 Mar 2019, 14:33
- Forum: General Modding
- Topic: Animation bug?
- Replies: 7
- Views: 5076
Re: Animation bug?
Well, I’m not a dev, so it wasn’t obvious to me that “closed” necessarily means “fixed.” I suppose the way to characterize the latter is “a collision issue related to sitting animations.” Regardless, just to clarify, the answers are “yes” and “no,” respectively?
- 20 Mar 2019, 05:16
- Forum: General Modding
- Topic: Animation bug?
- Replies: 7
- Views: 5076