Search found 338 matches
- 18 Nov 2016, 14:15
- Forum: Organisation and Planning
- Topic: Downloads page
- Replies: 3
- Views: 4181
Re: Downloads page
Sure, but references to many other repositories are there, too, above the windows/OSX downloads, which 'need' to view the page to find out how to get openmw. I would personally probably order things like this, to be clear where I'm coming from: 1) Source 2) Windows/OSX/generic *nix 3) AUR, PPA, buil...
- 18 Nov 2016, 13:55
- Forum: Organisation and Planning
- Topic: Downloads page
- Replies: 3
- Views: 4181
Downloads page
https://openmw.org/downloads/
Serious question: Why is the list of linux repositories above actual download links? The AUR is kind of noteworthy, but the "use your distribution's repository" entries should basically be a single entry at the bottom of the page.
Serious question: Why is the list of linux repositories above actual download links? The AUR is kind of noteworthy, but the "use your distribution's repository" entries should basically be a single entry at the bottom of the page.
- 05 Jul 2016, 16:27
- Forum: Feature Requests and Suggestions
- Topic: Proper 3D navigation in CS
- Replies: 13
- Views: 6847
Re: Proper 3D navigation in CS
If Orbiting mode is the rotating version of Free Camera, there should be a rotating version of FPS camera, too. I'm not recommending a toggle, but a toggle between rotating vs orbiting makes more sense to me than a toggle between vertically-locked vs independent. It's a lot more obvious to people wh...
- 02 Jul 2016, 06:15
- Forum: Feature Requests and Suggestions
- Topic: Proper 3D navigation in CS
- Replies: 13
- Views: 6847
Re: Proper 3D navigation in CS
There is a particular problem with the first person camera in openmw-cs 0.39: The horizontal sensitivity changes as you look up and down. >For example working upside down is a pain in the arse. The current free camera and orbit camera aren't using the only way to make this less horrible. Adding a tr...
- 05 Jun 2016, 20:01
- Forum: General
- Topic: Parallax Occlusion : A possibility?
- Replies: 14
- Views: 9427
Re: Parallax Occlusion : A possibility?
>As in, can it also decide to lower details below the original mesh? This is a "Hard" problem and it's normally done by modelling software that's aware of smoothing groups. Indeed it works somewhat poorly on arbitrary models and modellers aiming to use automatic LOD creation have to design...
- 04 Jun 2016, 21:59
- Forum: General
- Topic: Parallax Occlusion : A possibility?
- Replies: 14
- Views: 9427
Re: Parallax Occlusion : A possibility?
>With OpenGL 3, we could in theory enable that using standard and portable geometry shaders. Yeah, you could probably do that with a geometry shader, provided it has access to smoothing group data so that you can do it properly. So long as the model's normals are valid, interpolating an extra vertex...
- 14 May 2016, 11:59
- Forum: General
- Topic: Is pickpocket broken in openmw?
- Replies: 3
- Views: 3098
Re: Is pickpocket broken in openmw?
Pickpocketing is broken in morrowind itself (just like mercantile). Items of useful value will always result in the minimum success rate within normal stat boundaries. NPC fatigue affects it, but it doesn't raise the threshold much. Openmw currently replicates that broken behavior.
- 09 Mar 2016, 19:21
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 130744
Re: Benchmarks
I know that reflection is expensive outside of the shader.
- 08 Mar 2016, 19:47
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 130744
Re: Benchmarks
Another AMD+AMD here. I get really bad performance with the reflective water (even if the shader file itself is nearly emptied) but with texture water fog is applied wrong. Getting a pixel-shaded water setting that doesn't set up reflections would be great, at least until the vertex-shaded water is ...
- 05 Mar 2016, 12:33
- Forum: Editor Development
- Topic: Editor 3D Camera
- Replies: 12
- Views: 9879
Re: Editor 3D Camera
Does 2 refer to things like panning while strafing?