Search found 2558 matches

by AnyOldName3
02 Feb 2019, 19:50
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169377

Re: Shadows

Some strange behavior at extreme sunset angles. Note the area roughly where the soldiers are as the camera moves around. https://streamable.com/fc7dw That doesn't look like it's supposed to happen. Can I get a save game right there along with your settings (not just shadow settings as stuff like vi...
by AnyOldName3
02 Feb 2019, 19:24
Forum: Off Topic
Topic: Gaming mouse
Replies: 20
Views: 19253

Re: Gaming mouse

above 800~1600dpi, dpi stops mattering unless you're playing a competitive first person shooter with mouse acceleration, which is something you shouldn't be doing unless you have a disability or only a few inches of free desk space to move your mouse I've decided I'm going to be fake-offended by th...
by AnyOldName3
01 Feb 2019, 22:18
Forum: Feature Requests and Suggestions
Topic: Better handling of mod conflicts and mod merging
Replies: 8
Views: 5350

Re: Better handling of mod conflicts and mod merging

I've discussed changing how levelled lists work post-1.0 with Zini such that mods could just add things rather than overwrite the whole list, and he wasn't keen. I don't think we're actually planning on changing that much up.
by AnyOldName3
31 Jan 2019, 23:50
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169377

Re: Shadows

Akortunov started a PR against my fork for that, but it'll mostly need redoing as the set of available settings has changed.
by AnyOldName3
31 Jan 2019, 21:16
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169377

Re: Shadows

It's time for general code review and thorough testing and bug hunting. If nothing comes up, it should be merged very soon. I think one of the settings doesn't do quite what it's supposed to, though, so there's probably something that needs changing.
by AnyOldName3
31 Jan 2019, 20:50
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169377

Re: Shadows

I've already merged parts of 0.46 into my PR, so it would be a massive mess to even try and get it into 0.45, regardless of it also being a bad idea.
by AnyOldName3
30 Jan 2019, 23:32
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169377

Re: Shadows

There's a new commit in town, and that should basically remove the need to compromise between the two issues described above. Yay!
by AnyOldName3
29 Jan 2019, 21:33
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13601

Re: Native Animated Containers and Graphics Herbalism support

No. There's a branch linked a few posts ago in this very thread.
by AnyOldName3
28 Jan 2019, 23:16
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13601

Re: Native Animated Containers and Graphics Herbalism support

For some reason, I thought the callback was a node visitor, not a callback. Ignore me.
by AnyOldName3
28 Jan 2019, 19:36
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13601

Re: Native Animated Containers and Graphics Herbalism support

https://github.com/OpenMW/openmw/compar ... cab4e7R105

This looks like it's running repeatedly for every node in the traversal, but it shouldn't change mid-traversal. Maybe it should be a member or something?