Search found 2558 matches
- 02 Feb 2019, 19:50
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169377
Re: Shadows
Some strange behavior at extreme sunset angles. Note the area roughly where the soldiers are as the camera moves around. https://streamable.com/fc7dw That doesn't look like it's supposed to happen. Can I get a save game right there along with your settings (not just shadow settings as stuff like vi...
- 02 Feb 2019, 19:24
- Forum: Off Topic
- Topic: Gaming mouse
- Replies: 20
- Views: 19253
Re: Gaming mouse
above 800~1600dpi, dpi stops mattering unless you're playing a competitive first person shooter with mouse acceleration, which is something you shouldn't be doing unless you have a disability or only a few inches of free desk space to move your mouse I've decided I'm going to be fake-offended by th...
- 01 Feb 2019, 22:18
- Forum: Feature Requests and Suggestions
- Topic: Better handling of mod conflicts and mod merging
- Replies: 8
- Views: 5350
Re: Better handling of mod conflicts and mod merging
I've discussed changing how levelled lists work post-1.0 with Zini such that mods could just add things rather than overwrite the whole list, and he wasn't keen. I don't think we're actually planning on changing that much up.
- 31 Jan 2019, 23:50
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169377
Re: Shadows
Akortunov started a PR against my fork for that, but it'll mostly need redoing as the set of available settings has changed.
- 31 Jan 2019, 21:16
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169377
Re: Shadows
It's time for general code review and thorough testing and bug hunting. If nothing comes up, it should be merged very soon. I think one of the settings doesn't do quite what it's supposed to, though, so there's probably something that needs changing.
- 31 Jan 2019, 20:50
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169377
Re: Shadows
I've already merged parts of 0.46 into my PR, so it would be a massive mess to even try and get it into 0.45, regardless of it also being a bad idea.
- 30 Jan 2019, 23:32
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169377
Re: Shadows
There's a new commit in town, and that should basically remove the need to compromise between the two issues described above. Yay!
- 29 Jan 2019, 21:33
- Forum: General Development
- Topic: Native Animated Containers and Graphics Herbalism support
- Replies: 22
- Views: 13601
Re: Native Animated Containers and Graphics Herbalism support
No. There's a branch linked a few posts ago in this very thread.
- 28 Jan 2019, 23:16
- Forum: General Development
- Topic: Native Animated Containers and Graphics Herbalism support
- Replies: 22
- Views: 13601
Re: Native Animated Containers and Graphics Herbalism support
For some reason, I thought the callback was a node visitor, not a callback. Ignore me.
- 28 Jan 2019, 19:36
- Forum: General Development
- Topic: Native Animated Containers and Graphics Herbalism support
- Replies: 22
- Views: 13601
Re: Native Animated Containers and Graphics Herbalism support
https://github.com/OpenMW/openmw/compar ... cab4e7R105
This looks like it's running repeatedly for every node in the traversal, but it shouldn't change mid-traversal. Maybe it should be a member or something?
This looks like it's running repeatedly for every node in the traversal, but it shouldn't change mid-traversal. Maybe it should be a member or something?