Search found 121 matches

by NullCascade
06 Oct 2018, 02:39
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

... Do want to make it clear that a lot of my gripes have been resolved, and that's primarily thanks to you and Ace. Building OpenMW on Windows is not the nightmare it once was, and that's fan-freaking-tastic. The Linux circlejerk is nowhere near as bad as it once was, and is mostly contained to tr...
by NullCascade
06 Oct 2018, 02:34
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

psi29a has been an ass to me here, in PMs, and in Discord. I'm not going to pretend he and I get along, but thanks for bringing that to the forums. Is there anyone you get along with these days? I used to have some degree of respectful neutrality towards you and I don't think it's there anymore. We...
by NullCascade
06 Oct 2018, 02:30
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

psi29a meant bringing it down emotionally. It's one of the possible meanings of "bring down" that you'll find in a dictionary. Considering how very rude Null has been elsewhere, it's certainly an observation that psi29a is entitled to make. As for the seven-ish months of development... We...
by NullCascade
06 Oct 2018, 02:28
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

Can you come up with some actual examples that really require a non-sandboxed environment? The examples I remember from you seemed so lightweight so as to make your whole obsession with the topic seem a little silly. There are countless libraries out there on a variety of platforms. OpenMW wants to...
by NullCascade
05 Oct 2018, 23:07
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

It seems this debate may be the result of two incompatible goals. 1: Maximize stability and security. (Sandbox, no plugins allowed) 2: Maximize power of mod creators to produce mods quickly and easily. (No sandbox, plugin architecture for game engine) Simple solution: provide the option for OpenMW ...
by NullCascade
05 Oct 2018, 22:48
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

It seems this debate may be the result of two incompatible goals. 1: Maximize stability and security. (Sandbox, no plugins allowed) 2: Maximize power of mod creators to produce mods quickly and easily. (No sandbox, plugin architecture for game engine) Simple solution: provide the option for OpenMW ...
by NullCascade
05 Oct 2018, 18:22
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

A tradeoff approach: 1. Implement a Windows32-only compile-time flag which determines if Lua should be sandboxed (since modders will not bother to support other OS-es anyway). 2. Make this flag off in nightlies and common release builds. 3. Provide an additional Win32 release build, compiled with t...
by NullCascade
05 Oct 2018, 15:14
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

I thought that weapon sheathing was its own PR. I didn't know it was made with OpenMW-CS and no C code at all. You have my congratulations for such a fine modding API that allows such edits. Again, being disingenuous. This was something that was better baked into the engine than being left up to be...
by NullCascade
05 Oct 2018, 14:26
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

Now you're just being silly and worse, disingenuous. No forks are PRs will be necessary to create mods, but you seem intent that that is the case. Forks and PRs are for developers, not modders. That is how OpenMW moves forward unless you would rather OpenMW not be developed at all. Ah, I'm glad to ...
by NullCascade
05 Oct 2018, 13:48
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 58384

Re: The new MWSE-Lua interface

If you read this thread carefully, you can notice that it is actually what NullCascade wants - modders should learn C\C++ to create and maintain custom executables or libraries, which OpenMW should load by his design. He even suppose that it is a killer-feature. This is false. He says that there is...