Search found 1575 matches
- 04 Mar 2019, 16:30
- Forum: General
- Topic: [PATCH] Inventory sort button
- Replies: 14
- Views: 4301
Re: [PATCH] Inventory sort button
This kind of thing would certainly be very useful. My only suggestion(s) would be, the toggle box probably shouldn't be in the inventory space where the icons are. Perhaps a pull-down widget next to the filter buttons? Also, a toggle for ascending/descending would be helpful, too.
- 04 Mar 2019, 07:19
- Forum: General Development
- Topic: Grey out read dialogue topics
- Replies: 29
- Views: 11342
Re: Grey out read dialogue topics
It is probably possible to endlessly conjecture hypothetical arguments in favor of the pedantic form of correctness. It's not really hypothetical. Two different NPCs saying the same thing because their text replacements happen to match is a thing that happens. And I don't doubt there being cases wh...
- 04 Mar 2019, 07:00
- Forum: General Development
- Topic: Grey out read dialogue topics
- Replies: 29
- Views: 11342
Re: Grey out read dialogue topics
Relatedly, how does it deal with response scripts with branching results, or text replacements that alter the dialog, but is still technically the same dialog record? Or dialog text that is the same, but is from a different record with a different response script? It doesn't make sense to me to say ...
- 01 Mar 2019, 03:39
- Forum: Support
- Topic: [Solved] Intro cinematic not running?
- Replies: 3
- Views: 1978
Re: Intro cinematic not running?
Did the credits and title videos play? How did you install the game, and what version of it? IIRC, if it's a preexisting vanilla install of the CD/DVD version, the video files are left on the disk so OpenMW can't find them and they won't play. You have to copy the files from the CD to the right dire...
- 27 Feb 2019, 05:11
- Forum: Support
- Topic: Changing Character Appearance
- Replies: 19
- Views: 7577
Re: Changing Character Appearance
That's... utterly horrid! :shock: It also doesn't make sense... resetting stats and wiping spells seems like something that one has to go out of their way to implement. Why can't appearance simply... not affect anything? At least after the character was already created? Because setting up your char...
- 22 Feb 2019, 01:35
- Forum: Support
- Topic: Morrowind .esm missing
- Replies: 7
- Views: 9758
Re: Morrowind .esm missing
I have downloaded Morrowind through Steam and am trying to run openmw, only openmw is looking for .esm files and Morrowind doesn't use them. Yes it does. Neither is Morrowind located in a folder called Morrowind, is is located in E:\Steam\steamapps\common\Zenimax Online\Launcher Zenimax Online woul...
- 16 Feb 2019, 01:03
- Forum: Support
- Topic: Windows 10 No Sound
- Replies: 1
- Views: 977
Re: Windows 10 No Sound
Can you post a log? What is your audio device?
- 02 Feb 2019, 01:28
- Forum: Feature Requests and Suggestions
- Topic: Better handling of mod conflicts and mod merging
- Replies: 8
- Views: 2927
Re: Better handling of mod conflicts and mod merging
As long as two mods don't modify the same record, then those mods are compatible. This is a fundamental misunderstanding. For any useful definition of "compatible", it is possible for two mods to modify two different records, and be incompatible; that is, when used together they unbalance the game ...
- 20 Jan 2019, 17:13
- Forum: Support
- Topic: Changing sound device
- Replies: 2
- Views: 1188
Re: Changing sound device
You wouldn't use quotes. Set the device line to:M3CHR0M4NC3R wrote: ↑19 Jan 2019, 19:18What of this would I put in quotes to change the sound device to the second one?
Code: Select all
device = OpenAL Soft on CRT (NVIDIA High Definition Audio)
- 20 Jan 2019, 16:34
- Forum: Off Topic
- Topic: Looking for some good headphones for Linux/Windows
- Replies: 11
- Views: 5258
Re: Looking for some good headphones for Linux/Windows
Ensure the device is configured as Headphones in Windows (not speakers, or virtual surround sound), and is set to a sane sample rate like 48khz or 44.1khz. With OpenAL Soft 1.18 or newer, it should automatically enable HRTF in-game.