Search found 1554 matches

by Chris
14 Jan 2019, 03:12
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 2584

Re: feature request finding mod conflict (multiple mod changing same object ID)

Because you would see the output (theoretically in the order that the mods are loaded in) to see which mods are making changes to what entries - both which ones made changes, and which one was the last modification and hence the (theoretically) active one. While this then may report a massive bunch...
by Chris
08 Jan 2019, 00:52
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 1134

Re: Resolution Quality

If the app does it, it would avoid the issues of the driver interfering with things, too. As far as the window environment is concerned, we'd simply have a (borderless) window covering the screen, and what we draw and how we draw it is all our prerogative.
by Chris
06 Jan 2019, 01:15
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 1134

Re: Resolution Quality

That's essentially how this system would work. Screen Resolution would always be native (except for Windowed mode, where it can be any valid window size) and Resolution Quality would just be called Resolution and be set using pixel counts instead of a relative percentage.
by Chris
06 Jan 2019, 00:35
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 1134

Re: Resolution Quality

I'm thinking it would be a good idea for OpenMW to avoid exclusive fullscreen mode changes. Instead, for fullscreen it should always set to use the desktop resolution, but use a renderbuffer of the desired size that gets scaled by the video card when drawn to the backbuffer. This would have a number...
by Chris
06 Jan 2019, 00:05
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 2584

Re: feature request finding mod conflict (multiple mod changing same object ID)

Honestly, false positives are fine. Sometimes I just really need to know what all is affecting a record or area, and it's an absolutely massive pain to try to go through each of my mods one by one to see what could be doing it. It would similarly be a massive pain to go through dozens or hundreds o...
by Chris
05 Jan 2019, 01:10
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 2584

Re: feature request finding mod conflict (multiple mod changing same object ID)

I know that that may sound like a large undertaking but what I meant is like this, scan mods and check if any mods modify the same record (object/GMST/Leveled list, etc) and report the mods and the object ID in a log somewhere. That will basically end up listing every modded record. A lot of mods w...
by Chris
19 Dec 2018, 09:57
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 10487

Re: A kind of crazy idea

Nope, it does not. It's just another one of those cool features that has always been present in OpenMW, but without any content to show it with. Isn't the height of terrain fixed? The terrain is specified using 8-bit values, so it can only go so high in either vanilla or OpenMW. IIRC, there are pla...
by Chris
13 Dec 2018, 08:56
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 17050

Re: Hey let's switch away from bullet to anything else (discussion)

They're basically just saying that you can use cells as an initial broadphase stage and only look for objects that are touching the cells that the actor you're moving is touching. That's basically a quad-tree, isn't it? Surely Bullet (or any collision/physics library worth its salt) has something l...
by Chris
13 Dec 2018, 01:00
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 17050

Re: Hey let's switch away from bullet to anything else (discussion)

With OpenMW we have a few more luxuries, such as knowing that the exterior world is divided into a 2D grid of a fixed size with each cell having a heightmap at a fixed resolution. That immediately gives us some direction as, for example we can ignore any comparisons with objects in other cells if a...
by Chris
05 Dec 2018, 01:57
Forum: Support
Topic: Crashing on startup in Arch Linux
Replies: 30
Views: 3148

Re: Crashing on startup in Arch Linux

I wasn't aware there was any option for playing windows games on Arch other than using playonlinux. It is the only way I know of to get a morrowind.esm. What are you suggesting I do instead? Since you have Steam, you can run the Linux version of Steam and enable Steam Play (aka Proton). You can run...