Search found 1572 matches

by Chris
31 Mar 2019, 23:00
Forum: Support
Topic: [Solved] OpenMW No sound [Linux]
Replies: 5
Views: 1244

Re: OpenMW No sound [Linux]

Looks like it's selecting the built-in device, using the speakers. If you run pavucontrol while OpenMW is running, what do the volume meters for openmw and the device look like? Are they silent too, or does it look like they're playing something?
by Chris
31 Mar 2019, 19:18
Forum: Support
Topic: [Solved] OpenMW No sound [Linux]
Replies: 5
Views: 1244

Re: OpenMW No sound [Linux]

Can you post an output log (either from the terminal, or openmw.log)? What audio device do you have and (if more than one) normally use?
by Chris
31 Mar 2019, 18:56
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 24
Views: 6595

Re: Morrowind “Oral History”

Main issue with Bethesda games is that they are not the only one doing open world RPGs anymore. Back in the 2002, you had your Morrowind and low budget Gothic. Nowadays every game is sort-of RPG and the open world while Bethesda continues to be dirt cheap. I can't really think of one that gives the...
by Chris
28 Mar 2019, 19:46
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 24
Views: 6595

Re: Morrowind “Oral History”

As I have said before: I never said there wasn't a problem. There absolutely is. Bethesda is just not interested in doing anything about it because they don't have to. People still keep buying their stuff, so why should they have to change? If you're the only game in town... hence the Microsoft com...
by Chris
28 Mar 2019, 16:05
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 24
Views: 6595

Re: Morrowind “Oral History”

And yet people still buy their buggy games... Because of their other reputation of the games being fun regardless. However, given Fallout 4 and Fallout 76, that reputation has floundered as they've been using up all the good will they've built up. Personally, with as much as I like the TES games, t...
by Chris
17 Mar 2019, 10:45
Forum: General Development
Topic: Shadows
Replies: 310
Views: 87820

Re: Shadows

I realize this may be a thing already or difficult to implement, but is there any possibility of being able to control the FPS of shadows, particularly terrain/object shadows? Actors move constantly, but in a lot of cases the lightsources of objects (The sun, for example) won't move fast enough for...
by Chris
05 Mar 2019, 22:37
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 10028

Re: Unlimited Light Sources with Clustered Forward Shading

Concurred. Draw calls are the bane of rendering performance because it requires a thorough state validation every time. Even if you the programmer know the render state is valid (not necessarily correct , but something that makes sense to the rendering pipeline), the driver/hardware is required to c...
by Chris
04 Mar 2019, 16:30
Forum: General
Topic: [PATCH] Inventory sort button
Replies: 14
Views: 3356

Re: [PATCH] Inventory sort button

This kind of thing would certainly be very useful. My only suggestion(s) would be, the toggle box probably shouldn't be in the inventory space where the icons are. Perhaps a pull-down widget next to the filter buttons? Also, a toggle for ascending/descending would be helpful, too.
by Chris
04 Mar 2019, 07:19
Forum: General Development
Topic: Grey out read dialogue topics
Replies: 29
Views: 9762

Re: Grey out read dialogue topics

It is probably possible to endlessly conjecture hypothetical arguments in favor of the pedantic form of correctness. It's not really hypothetical. Two different NPCs saying the same thing because their text replacements happen to match is a thing that happens. And I don't doubt there being cases wh...
by Chris
04 Mar 2019, 07:00
Forum: General Development
Topic: Grey out read dialogue topics
Replies: 29
Views: 9762

Re: Grey out read dialogue topics

Relatedly, how does it deal with response scripts with branching results, or text replacements that alter the dialog, but is still technically the same dialog record? Or dialog text that is the same, but is from a different record with a different response script? It doesn't make sense to me to say ...