Search found 1572 matches

by Chris
05 Apr 2012, 08:12
Forum: General Development
Topic: Making better use of Ogre's capbilities?
Replies: 209
Views: 51689

Re: Making better use of Ogre's capbilities?

Success! Kind of. http://ompldr.org/vZDlscQ/OP_Screenshot_04042012_233957240.png The skeleton now seems to be animating correctly. There is, unfortunately, some warping in the mesh (look at the feet..), but it is otherwise moving and behaving correctly. The mesh warping doesn't seem to be an animati...
by Chris
05 Apr 2012, 05:57
Forum: General Development
Topic: Making better use of Ogre's capbilities?
Replies: 209
Views: 51689

Re: Making better use of Ogre's capbilities?

I've done a bit more digging, and it appears the wrong nodes are getting animated. If I leave all the animation transformations/translations at identity, and cause a time-based sine wave scaling to the "Bip01 L Toe0" target, then it's actually the right index finger (Bip01 R Finger11) that scales......
by Chris
05 Apr 2012, 03:06
Forum: General Development
Topic: Making better use of Ogre's capbilities?
Replies: 209
Views: 51689

Re: Making better use of Ogre's capbilities?

Anyways, with ogre animation objects you provide a translation (Vector3) and a rotation (Quaternion) for each keyframe. If we are at (5, 0, 0) position and provide (10, 0, 0) as a translation input it would result in (15, 0, 0). This is different from what morrowind/NIF does, in nifs the inputs are...
by Chris
04 Apr 2012, 21:23
Forum: General Development
Topic: Making better use of Ogre's capbilities?
Replies: 209
Views: 51689

Re: Making better use of Ogre's capbilities?

I've been working on this, and I almost have Nifs working with Ogre's skeletal animation system. I've got the skeleton loading into Ogre correctly using niflib: http://ompldr.org/vZDlnaw/OP_Screenshot_04042012_123301990.png (those blue/green/red speckles are the bones as Ogre sees them; they're rota...
by Chris
02 Apr 2012, 01:40
Forum: General Development
Topic: Making better use of Ogre's capbilities?
Replies: 209
Views: 51689

Making better use of Ogre's capbilities?

Something I've noticing is that many of Ogre's existing systems aren't being utilized where they probably could be. For instance, the animations don't seem to be using Ogre::AnimationTrack , which automatically applies time-based transformations to an Animation, which in turn can affect a set of ver...
by Chris
01 Apr 2012, 23:15
Forum: Support
Topic: Audiere
Replies: 14
Views: 5227

Re: Audiere

Sorry for the double-post. I had a look at libvlc , and it doesn't look like it can be easily wrangled into acting as a general decoder. I've went and implemented an Audiere decoder in my sound branch, though I'd still recommend trying to find something that's been updated more recently than 6 years...
by Chris
01 Apr 2012, 18:32
Forum: Support
Topic: Audiere
Replies: 14
Views: 5227

Re: Audiere

Is there any way we can bring it back? If I can get it to build and install, it looks like I may be able to get it working again. Though given the age of the lib, I'd be very curious if you have any other ideas for audio decoder libs. Now that I think, what about VLC? There is a version of the play...
by Chris
01 Apr 2012, 13:46
Forum: General Development
Topic: Texture Problems
Replies: 23
Views: 4796

Re: Texture Problems

Might this be related?
by Chris
01 Apr 2012, 13:16
Forum: Support
Topic: Audiere
Replies: 14
Views: 5227

Re: Audiere

Unfortunately the mpg123/libsndfile binaries for windows are not development ones, no .lib file to link against. The libmpg123 binary download contains mpg123.h and libmpg123-0.dll.def. Isn't that enough to make a .lib (I'm not familiar with VC)? The libsndfile binary download for Windows (at least...
by Chris
01 Apr 2012, 09:42
Forum: Support
Topic: Audiere
Replies: 14
Views: 5227

Re: Audiere

What happened to audiere? That was the sound library I always used, not an option anymore in master. It was removed during the sound rewrite because it wasn't re-implemented with the new interface. Given the age and lack of availability of the lib (at least Gentoo and Debian don't have it anymore),...