Search found 523 matches

by pvdk
02 Aug 2014, 00:45
Forum: General
Topic: On fonts
Replies: 30
Views: 23648

Re: On fonts

A while ago I convinced the author of EB Garamond, the font we used at the time (and still do in the launcher), to recreate a libre version of the Magic Cards font, with all the proper glyphs and such. He actually started working on it, but it seems he lost interest. It might be he didn't see the ne...
by pvdk
02 Jul 2014, 01:35
Forum: General Development
Topic: Android build openmw
Replies: 193
Views: 105964

Re: Android build openmw

The strange gibberish in your openmw.cfg suggests you are trying to run with non-English Morrowind installation files, please add an "encoding=" key to openmw.cfg with the correct encoding setting: --encoding arg (=win1252) Character encoding used in OpenMW game messages: win1250 - Central and Easte...
by pvdk
30 May 2014, 17:59
Forum: Off Topic
Topic: lgro is getting married??
Replies: 15
Views: 5113

Re: lgro is getting married??

Congratulations!

Something must've gone wrong with the wedding invitations, because I haven't received one yet! :lol:
by pvdk
19 May 2014, 20:53
Forum: General Development
Topic: Unicode issues
Replies: 6
Views: 2614

Re: Unicode issues

Thanks greye! I noticed the problems with the launcher code when working on the wizard, and I used the correct function there. I hope this fixes the cyrillic path issue on Windows.
by pvdk
12 May 2014, 20:14
Forum: Organisation and Planning
Topic: OpenMW 0.30.0
Replies: 259
Views: 66648

Re: OpenMW 0.30.0

Zini wrote:Some changes and Qt being a bit anal required a rename to opencs.ini.
Another option would've been .conf
by pvdk
05 May 2014, 00:13
Forum: Support
Topic: Git Help
Replies: 8
Views: 2718

Re: Git Help

Jyby wrote:Git tells me to commit before I can merge.
This means there are local changes that haven't been committed yet.
by pvdk
03 May 2014, 18:45
Forum: Feature Requests and Suggestions
Topic: Connectors and aids for kits in the editor and/or autotiling
Replies: 2
Views: 1795

Re: Connectors and aids for kits in the editor and/or autoti

You mean snap to grid? The original Construction Set has that feature, and ours will too.
by pvdk
03 May 2014, 00:17
Forum: Support
Topic: Xubuntu 14.04 openMW won't start
Replies: 11
Views: 3916

Re: Xubuntu 14.04 openMW won't start

Do other OpenGL applications work? glxgears for example?
by pvdk
30 Apr 2014, 23:42
Forum: General Development
Topic: C++11
Replies: 114
Views: 48182

Re: C++11

Make sure you're not working with a shallow git clone, clone the complete repository or do "git fetch --tags" because our CMake file needs the tags (from the main repository!) to determine the version.