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A while ago I convinced the author of EB Garamond, the font we used at the time (and still do in the launcher), to recreate a libre version of the Magic Cards font, with all the proper glyphs and such. He actually started working on it, but it seems he lost interest. It might be he didn't see the ne...
- 02 Jul 2014, 01:35
- Forum: General Development
- Topic: Android build openmw
- Replies: 193
- Views: 105964
The strange gibberish in your openmw.cfg suggests you are trying to run with non-English Morrowind installation files, please add an "encoding=" key to openmw.cfg with the correct encoding setting: --encoding arg (=win1252) Character encoding used in OpenMW game messages: win1250 - Central and Easte...
Thanks greye! I noticed the problems with the launcher code when working on the wizard, and I used the correct function there. I hope this fixes the cyrillic path issue on Windows.
- 03 May 2014, 18:45
- Forum: Feature Requests and Suggestions
- Topic: Connectors and aids for kits in the editor and/or autotiling
- Replies: 2
- Views: 1795
You mean snap to grid? The original Construction Set has that feature, and ours will too.
Make sure you're not working with a shallow git clone, clone the complete repository or do "git fetch --tags" because our CMake file needs the tags (from the main repository!) to determine the version.