Search found 45 matches
- 04 Jun 2020, 14:14
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13685
Re: Application with a new feature: ptmikheev
For what it's worth, I think Bethesda improved that third person functionality even further by Fallout 4... ;) What are the main differences there? I've not played Fallout 4. The only thing I see in youtube videos, is that camera is moved even more to the right from the character. As an addition to...
- 03 Jun 2020, 21:07
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13685
Re: Application with a new feature: ptmikheev
At the very least, I think the target/activation angle needs to remaining facing the same way as the camera, so it's a consistent direction and behavior between first- and third-person, then manipulating the upper body bones and/or adding support for diagonal walking animations could be a future im...
- 03 Jun 2020, 00:59
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13685
Re: Application with a new feature: ptmikheev
At the moment I don't have enough knowledge of openmw internals to turn lower and upper body separately. I think it is possible, but it requires interfering with the animation and definitely would be a much more complicated change. Unfortunately, it might be the only way this feature could work (at...
- 02 Jun 2020, 01:03
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13685
Re: Application with a new feature: ptmikheev
I wonder if it would work better to turn just the lower body instead of the whole body. At the moment I don't have enough knowledge of openmw internals to turn lower and upper body separately. I think it is possible, but it requires interfering with the animation and definitely would be a much more...
- 01 Jun 2020, 21:54
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13685
Application with a new feature: ptmikheev
Hi! I've implemented a new feature: more realistic diagonal movement. See an example below. Can be enabled in [Input] section of settings.cfg: alternative diagonal strafe = true Link to code: https://gitlab.com/ptmikheev/openmw/-/commit/4c534ae0214cee50da5662aca74a00f0218e114d Example (gif): Before:...