Search found 45 matches
- 24 Jun 2020, 23:34
- Forum: Feature Requests and Suggestions
- Topic: Better preview mode
- Replies: 6
- Views: 2414
Better preview mode
I am working on an alternative for the preview mode. Currently player can switch to preview mode by pressing TAB for half a second. Then camera jumps to the position from the previous preview. I've removed the delay and the camera jump. It becomes almost the same as in Skyrim, but player should hold...
- 24 Jun 2020, 08:48
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
- 23 Jun 2020, 22:59
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
Re: Application with a new feature: ptmikheev
Thanks! I have a question though. It's not a major issue or something like that but would it be possible to implement an option to have the combat camera mode all the time? I don't mind the over the shoulder view but I'd prefer if the camera didn't change. You can set "view over shoulder" to false i...
- 22 Jun 2020, 19:15
- Forum: Feature Requests and Suggestions
- Topic: Swimming without diving. Feedback required.
- Replies: 2
- Views: 1380
Re: Swimming without diving. Feedback required.
This looks good. I don't think later Bethesda games had special handling for this (will check later) but it wasn't great, and this seems like an improvement without fundamentally changing the swim mechanic. I'd need to try it for myself to be sure, of course... ;) The "water cut" feature can actual...
- 18 Jun 2020, 01:32
- Forum: Feature Requests and Suggestions
- Topic: Swimming without diving. Feedback required.
- Replies: 2
- Views: 1380
Swimming without diving. Feedback required.
I am experimenting with swimming and need feedback. Swimming in third person mode currently has disadvantages: a) If camera is above water (i.e. player wants to see where he goes) then it is pointed a bit down and character goes deeper and deeper when moving forward. The only way to swim on the surf...
- 14 Jun 2020, 20:44
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
Re: Application with a new feature: ptmikheev
For future reference, I've recorded a number of videos so you can observe the behavior of later games. Fallout 4 is typically a more refined version of Skyrim, with some additional animations and smoothing, but some are not applicable in Morrowind (yet) due to lack of animation support. I hope you ...
- 12 Jun 2020, 20:50
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
Re: Application with a new feature: ptmikheev
Thanks! I am very glad to see that my work is appreciated. Are you going to implement the ability to adjust the horizontal offset? So that you can specify the offset value in settings.cfg. OK, I will do it. Then the option "third person view mode" will be replaced with the following two: [Camera] vi...
- 10 Jun 2020, 20:07
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
Re: Application with a new feature: ptmikheev
Throw up a MR when you're ready. 8-) Done! https://gitlab.com/OpenMW/openmw/-/merge_requests/219 Looks like vanilla animations were optimised for your approach after all. Next-level anticipation by Bethesda to create their animations with OpenMW in mind... To be honest I've replaced vanilla animati...
- 08 Jun 2020, 00:30
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
Re: Application with a new feature: ptmikheev
An update. View and movement became even more similar to Skyrim. I've implemented what Chris mentioned . I.e. no hacks with camera angle. Character always looks in the same direction as camera. Only lower body is fully rotated to the movement direction. Third person camera behaviour - In non-combat ...
- 04 Jun 2020, 19:57
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 13133
Re: Application with a new feature: ptmikheev
4) Additional animations (long-term task) Add support of custom animations for each of the 8 movement directions. It may also depend on weapon type. Then prepare an animation pack (probably converted from skyrim) and release it as a mod. It is not hard to add support for several new animation group...