Search found 780 matches

by jhooks1
28 Aug 2011, 00:07
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Re: Creature Animation

Creature animations still look choppy (especially the AshZombie). I thought this was because we are only using the first encountered weight for each vertex, not all of them. I have been trying to incorporate all weights for each vertex but the result always is a disaster.
by jhooks1
26 Aug 2011, 20:59
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Re: Creature Animation

The head and jaw on the ancestor ghost were not moving before because I did not have non-skinned NiTriShapes handled. With my latest commit the head moves and the jaw opens and closes.
by jhooks1
24 Aug 2011, 01:24
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Re: Creature Animation

AshZombie http://www.youtube.com/watch?v=sSm8himWuNk

Once I fix a few things, the same technique should be used on NPCs to get hands to open and close. It should also be used to make tails on beasts bend, and chest pieces transform.

EDIT:
Ancestor Ghost http://www.youtube.com/watch?v=ebjM2d93L58
by jhooks1
24 Aug 2011, 00:24
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Re: Creature Animation

Ok, so creature animation is sort of working now. It is not entirely accurate but we are definitely going in the right direction and are very close. I am going to post a video of an AshZombie in Ainab soon. There are some vertex weight related things that once I fix I think this will look better. ED...
by jhooks1
22 Aug 2011, 22:10
Forum: General Development
Topic: MWRender Refactoring
Replies: 197
Views: 33778

Re: MWRender Refactoring

in ExteriorCellRender::insertMesh I get No skeleton for :Bone01 No skeleton for :Bone01 No skeleton for :Bone03 when loading x\Ex_V_ban_telvanni_01.NIF x\Ex_V_ban_hlaalu_01.NIF x\Ex_V_ban_redoran_01.NIF x\Ex_V_ban_child_01.NIF x\Ex_V_ban_comfort_01.NIF The "Error in framelistener: unknown Ogre hand...
by jhooks1
21 Aug 2011, 18:12
Forum: Infrastructure
Topic: Website design proposal(s)
Replies: 96
Views: 22389

Re: Website design proposal(s)

Good work raevol, the new site looks great. 8-)
by jhooks1
19 Aug 2011, 01:57
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Re: Creature Animation

Thanks

Just fixed another animation related crash.
by jhooks1
18 Aug 2011, 21:05
Forum: General Development
Topic: Records saving
Replies: 21
Views: 7572

Re: Records saving

Zini wrote:
P.P.S.: Also, I think jhooks has a fix for one animation related record in his branch. Cherry pick too?
Yes, check the commit "Fixed part list adding"
by jhooks1
18 Aug 2011, 19:06
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Re: Creature Animation

Hell Yes!!!!!! I fixed the crash, this is pretty major progress (I spent many many hours trying to figure out what was wrong). Apparently if one submesh contains vertexBoneAssignments, all must contain vertexBoneAssignments. In nifs though, every NiTriShape does not contain a skin (where vertex assi...
by jhooks1
18 Aug 2011, 01:27
Forum: General Development
Topic: Creature Animation
Replies: 25
Views: 7124

Creature Animation

I have been trying to fix a crash that happens with a lot of creatures when the skeleton is linked. I have observed this happening in Kwama queen.nif and ancestorghost.nif, I am sure it also happens in many other creatures. In Kwama Queens I have determine this crash is associated with Tri_Antena_L,...