Search found 47 matches

by Stomy
20 May 2019, 03:48
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 26
Views: 5086

Re: Head bobbing

I don't believe OpenMW has a proper way of handling this, as it's best done in-engine.

It is something I'd like to have as well though so we could add it as a feature request, though it probably won't be implemented at least until the new scripting system is integrated which is still a while away.
by Stomy
16 May 2019, 14:48
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 28746

Re: Post 1.0 Plans

I'd like to make a few suggestions on the Music section to make it a bit more versatile Music Directory should also be allowed to appear more than once per playlist Music Directory should have a "recursive" switch to indicate if it recursively includes subdirectories, default is true Perhaps Playlis...
by Stomy
16 May 2019, 05:54
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 9
Views: 1976

Re: Corner clarity / middle blind spot? (Spherical projection).

Our current merge request for this issue has radial fog calculation and a depth-prepass with a big inverted sphere to smooth out the far draw distance, it's pretty effective and should be merged into master soon. Once it's in, the next release will have a checkbox in the launcher to turn it on. Ther...
by Stomy
12 May 2019, 19:03
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 3038

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

Okay, dumb question; how do I do a bisect? It's not that dumb a question. You need to be set up to compile the project though, which is much more involved than downloading the nightly builds. If you've got a git repo set up and everything compiling then the top search results for git bisect give a ...
by Stomy
12 May 2019, 16:39
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 3038

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

The relevant part was that this error doesn't happen when rendering is sequential with the main thread, whatever it is that's causing that (mutex, affinity, threads, doesn't matter), hence I'm inclined to believe those race conditions I linked are related and fixing those should also fix this. If th...
by Stomy
12 May 2019, 16:07
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 3038

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

1. OpenMW was not single threaded at all. 2. OP claims that 0.45 has no this issue, but referenced bugs should affect 0.45 and older releases as well. 1. Then it was multi-threaded but mutex-locked, I distinctly remember a time about a month or two ago when rendering was temporarily on the same fra...
by Stomy
12 May 2019, 14:31
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 3038

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

I seem to have fixed the issue by updating to a nightly build, but another issue of certain objects and terrain flashing to pure black and white has arisen. Do you mean like this? https://cdn.discordapp.com/attachments/244622818489270272/577125070716272640/2019-05-03-1802-28_25p.png Because this br...
by Stomy
12 May 2019, 04:23
Forum: General Development
Topic: Distant objects
Replies: 34
Views: 12118

Re: Distant objects

All that said, I'm still not convinced optimised billboards are the best use of our time when we've got no batching whatsoever. Other than the nuclear option of replacing OSG with hand-written rendering I don't have any ideas for that so I'm exploring something what could be done. Billboards aren't...
by Stomy
11 May 2019, 13:30
Forum: Support
Topic: Disable rotating "idle" Camera?
Replies: 6
Views: 1102

Re: Disable rotating "idle" Camera?

Okay, so the way to get this to work reliably is with a mod. It's a somewhat involved way of doing what should be a simple config setting, but this is a hold over of how it worked in the vanilla game. (For that matter, this same trick also works with the original executable). Begin DisableVanityCame...
by Stomy
11 May 2019, 03:58
Forum: General Development
Topic: Distant objects
Replies: 34
Views: 12118

Re: Distant objects

Again, it is not hard to get low-poly meshes and billboards, the real issue is how to batch them since even one drawable per object with large viewing distances is too much. What I want is to not rely on OSG to do batching when it isn't designed to, instead we do it ourselves: 1. Instead of OSG bei...